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The Book of Cogs is a book based on high powered attacks and manipulation of other players' spells. It can only be used once a prestige hat has been bought, and does not otherwise require wands to be spent.
[edit] Spells
| Icon | Spell | Level | Type | Number of Charges | Charge Time Initial/Recharge | Destruction Radius | Maximum Damage | Description
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| Static Ball | 1 | Ball | 4 | 0/1 | N/A | N/A | The powerful static field that is released at impact causes all spell effects within to be halted for the next two turns. Any arcane arrows created from imp destruction inside of a Static Ball will lose their target, and fly off the left side of the map. The spell Thundershock and Sky Ray can go through the shield, however.
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| Static Shield | 2 | Personal | 1 | 3/- | N/A | N/A | Generates a powerful static field which moves with the caster and, for the next three turns, freezes in place all spells that come into contact with it. The spells also move with the caster. The interaction of multiple such shields is complicated. The spell Thundershock can go through the shield, however.
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| Mechanical Arrow | 1 | Arrow | Infinite | 0/5 | Small | 4x10 + 15x10 | This badly constructed arrow of copper flies lazily towards its target, bits casually falling off it as it goes.
- Drops one gear (10 damage each) every second while in flight, and after 5 seconds, explodes, releasing 15 gears. If it detonates on an Arcanist or minion before it explodes it will deal up to 50 damage with high knock-back.
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| Cog Fall | 2 | Targeted | Infinite | 3/5 | N/A-Small | 50 | Drops a heavy cog down from the sky that will smash the blazes out of anything beneath it. It will bounce around a bit, similar to a mega boulder. Once it has either struck an arcanist or minion, or it used all its bounces, it will become part of the scenery.
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| Recall Device | 1 | Minion | Infinite | 0/5 | N/A | 50 | The recall device has the ability to sacrifice itself to quickly teleport you out of danger at no cost to your time. (Can also fly on Steam Dragon.)
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| Calling Bell | 2 | Ball | Infinite | 0/1 | N/A | N/A | Teleports the target to a random Recall Device on the map. If there is no Recall Device, the Calling Bell will do nothing.
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| Clock Tower | 1 | Tower | Infinite | 0/5 | Small | 75 | This mechanical tower can move around if you walk while within it. Jumping will destroy the tower. It is immune to Quake.
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| Cuckoo Clock | 2 | Ball | 4 | 3/1 | Small | 60 + 4x10 | Fires off a small ball, which on impact shatters into smaller gears.
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| Blast from the Past | 1 | Bolt | 4 | 0/1 | Small | 5 | Shoots a high velocity blast with a small radius and knock-back. Using this spell will not end your turn and is extremely useful.
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| Clockwork Bomb | 2 | Bomb | Infinite | 0/1 | Medium | 50 + 5x10 | Throws a bomb, which, when it explodes, acts like a Cuckoo Clock. However, it won't explode on the turn you cast it, and when it will explode is random. Until it explodes, it behaves as solid terrain. Deals double damage to Towers.
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| Steam Dragon | 3 | Minion | 1 | 5/- | Small | 100 | Heals itself at a rate of 25hp per turn; when it dies drops 4 gears, each dealing 10 damage.
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| Redo | 3 | Arena | 1 (total between all players) | 5/- | N/A | N/A | Send your foes flying through the eddies of time and space with this powerful spell, which resets all Arcanists' spellbooks to how they were at the start of the game, with the exception that everyone who had Redo loses it. Time for the fun to begin again.
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[edit] Familiar
The Cog familiar is the Time Boost. It allows you to have an extra 6 seconds per turn per level. It is commonly used in 10 second games giving the user a distinct advantage.
[edit] Minions
| Icon | Minion | Health | Spells | Number of Charges | Charge Time Initial/Recharge | Maximum Damage | Spell Description
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| Recall Device | 50 | Recall | 1 | 0/- | N/A | Sacrifices the Recall Device. Teleports you to the Recall Device's location. This minion's ability doesn't end your turn, but it cannot be used if you are in the water.
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| Steam Dragon | 100 | Rake | Infinite | 0/1 | 50 | Deal heavy damage at close range with mighty steam-powered jaws. Fairly high knockback.
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