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All level 1 and level 2 spells in the Flame book are unlocked at the start of the game. However, Volcano and Summon Flame Dragon are members-only spells. This book contains spells with moderate damage, many of which explode and cause full damage regardless of the distance from the actual point of contact.
Arcanists Spellbooks | ||||
---|---|---|---|---|
Arcane | Flame | Stone | Storm | Frost |
Underdark | Overlight | Nature | Seas | Cogs |
Spells[]
Icon | Spell | Level | Type | Number of Charges | Charge Time Initial/Recharge | Destruction Radius | Maximum Damage | Description |
---|---|---|---|---|---|---|---|---|
Fire Ball | 1 | Ball | Infinite | 0/1 | Small-Medium | 50 | Basic ball spell. | |
Fire Arrow | 2 | Arrow | 4 | 0/1 | Small-Medium | 50 | Basic arrow spell. | |
Lava Bomb | 1 | Bomb | Infinite | 0/1 | Small-Large | 50 | Basic bomb spell. | |
Magma Bomb | 2 | Bomb | 4 | 0/1 | Medium-Large | 125 | Cluster bomb which deals an initial 25 and releases 5x 25-point balls. Damage to single player is capped at 125 even if more damage can be dealt. | |
Flame Shield | 1 | Personal | Infinite | 0/5 | N/A | N/A | Deflects most aerial spells and melts falling snow. When its ability triggers, it wears out until the start of its caster's next turn. Lasts 5 turns. | |
Flame Wall | 2 | Personal | Infinite | 0/5 | Small | 50 | Like Flame Shield, but it is placed on terrain rather than moving with its caster. Arcanists or minions who touch the base of it will take 50 damage. Will deactivate after touched by an Arcanist or blocking a spell until the casters next turn. Moves with the terrain beneath it. | |
Napalm | 1 | Bolt | Infinite | 0/1 | Small-Large | 5 Napalm x12 | Fires 12 napalm on the arena that stay on the ground for 5 turns and will deal 5 damage on contact with Arcanists or minions. Note that there is a small chance of napalm not doing damage on contact, seemingly rare and possibly a bug. | |
Napalm Bomb | 2 | Bomb | 4 | 0/1 | Small-Medium | 25 + 5 Napalm x15 | Produces 15 napalm when it explodes. | |
Rain of Fire | 1 | Targeted | Infinite | 3/5 | Medium-Large | 25 x5 | Five fireballs are dropped at an angle in a basic air-strike line. | |
Rain of Arrows | 2 | Targeted | Infinite | 5/5 | Medium-Large | 15 x 5 | A cross between Rain of Fire and Fire Arrow all of the arrows hit the targeted area unlike rain of fire. | |
Volcano | 3 | Targeted | 1 | 5/- | Massive | 3000 | Creates a mighty volcano, which fires fireballs, napalm bombs and lava bombs from the bottom of the map. Lasts 5 turns, getting more powerful each turn. This spell's power is increased dramatically with the Harpy Flame familiar. If the volcano is destroyed, the fireballs, lava bombs, and napalm bombs will shoot out from where the volcano was. | |
Summon Flame Dragon | 3 | Minion | 1 | 5/- | N/A | N/A | Summons a mountable flying minion which is immune to Napalm damage. |
Familiar[]
The Flame familiar is the Harpy Flame. Each level increases the damage of your flame spells by 10% over the base damage. The familiar also increases the radius of your flame spells and adds more projectiles respectively to Rain of Fire, Rain of Arrows and Napalm.
Minions[]
Trivia[]
- The Flame familiar's sprite is actually a miniature version of the final form of the Harpy King Boss from another FunOrb game named Wizard Run.