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The Frost book contains some of the most damaging spells in the game. However, many of these are offset by low accuracy or difficulty in achieving the damage - for example, many spells split into ice or snow, which can be difficult to accurately hit your enemy with.
[edit] Spells
Many frost attacks split into smaller pieces upon impact. There are three types: ice, frost, and snow. All three of these, if they touch an Arcanist or minion, will disappear and do damage. If frost touches the ground, it will leave a small hole. If ice or snow lands on the ground, it will pile up. If snow lands on water it will form land. Ice and frost both do 5 damage, whereas snow does 2. While frost minions and ice towers are hurt by both ice and frost, snow will heal them.
| Icon | Spell | Level | Type | Number of Charges | Charge Time Initial/Recharge | Destruction Radius | Maximum Damage | Description
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| Ice Ball | 1 | Ball | Infinite | 0/1 | Small | 75 | Small explosion, then shatters into ice.
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| Ice Bomb | 2 | Bomb | 2 | 0/1 | Medium | 250 | Releases a number of ice balls.
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| Frost Shards | 1 | Bolt | 4 | 0/1 | Small | 75 | Fires 15 frost shards. As with most other bolts, if one of them hits you, or, if you stand directly next to/on top of your target, the spell will stop, and you will suffer damage.
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| Frost Arrow | 2 | Arrow | 2 | 0/1 | Small | 100 | Fires frost shards upon impact. High knock-back.
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| Snow Ball | 1 | Ball | Infinite | 0/1 | N/A | 100 Snow | Will detonate when it hits its apex (top of its trajectory), or on impact, sending snow down on to the target. The ball itself is not snow and will not form land if it hits water before detonating.
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| Blizzard | 2 | Targeted | Infinite | 3/5 | N/A | 1000 Snow | Produces a cloud which hovers over an area and drops snow on it for the next four turns; the snow will fall at the beginning of the casting Arcanist's turn. Most missiles, including Meteor and Comet, are deflected by the cloud.
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| Ice Shield | 1 | Personal | Infinite | 0/5 | N/A | N/A | Creates a thin barrier around the caster. Does not end the caster's turn.
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| Ice Castle | 2 | Tower | Infinite | 0/5 | Small | 75 | If an Ice Castle lands on water it will create an ice platform at the expense of a small amount of health, usually 5hp.
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| Summon Sylph | 1 | Minion | Infinite | 0/5 | N/A | N/A | Summons a Sylph.
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| Summon Frost Giant | 2 | Minion | Infinite | 3/5 | N/A | N/A | Whenever a frost giant is summoned a snow cloud appears above its head and will remain above it where ever it goes.
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| Comet | 3 | Targeted | Infinite | 5/5 | Medium | 500 | Drops a Comet, which does 50 damage on impact and shatters into a number of ice balls and frost shards.
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| Summon Frost Dragon | 3 | Minion | 1 | 5/- | N/A | N/A | Summons a Frost Dragon.
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[edit] Familiar
The Frost familiar is the Frost Sprite. It increases the jumping ability of you and your minions, and makes water you stand on freeze, turning your life into ice platforms in increments of 5 hit points.
[edit] Minions
| Icon | Minion | Health | Spells | Number of Charges | Charge Time Initial/Recharge | Maximum Damage | Spell Description
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| Sylph | 50 | Sylph Arrow | Infinite | 0/1 | 60 | Shoots three frost arrows which home in on the target.
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| Ice Shield | Infinite | 0/5 | N/A | See above.
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| Frost Giant | 100 | Smash | Infinite | 0/1 | 30 | A short range attack with high knock-back.
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| Frost Giant-Ball | Infinite | 0/1 | 75 | Same as Ice ball.
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| Ice Bomb | 2 | 0/1 | 250 | See above.
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| Snow Ball | Infinite | 0/1 | 100 Snow | See above.
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| Frost Dragon | 150 | Frost Dragon Breath | Infinite | 0/1 | 125 | Releases a high power ice bolt, which splits into ice on impact
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Sylphs jump better than Arcanists. Frost Giants jump less distance than Arcanists, but further than most minions. Both of them can walk on water, converting their hit points into ice platforms in increments of 5hp.