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The Nature spellbook contains many spells useful for trapping opponents and minions. While it can be useful in creating terrain, the primary function is more suited to a patient player, laying traps which hinder the enemy or otherwise minimise the damage they can do. Also contains a few "1 hit KO" attacks like flurry.
Arcanists Spellbooks | ||||
---|---|---|---|---|
Arcane | Flame | Stone | Storm | Frost |
Underdark | Overlight | Nature | Seas | Cogs |
Spells[]
Icon | Spell | Level | Type | Number of Charges | Charge Time Initial/Recharge | Destruction Radius | Maximum Damage | Description | Requires |
---|---|---|---|---|---|---|---|---|---|
Thorn Ball | 1 | Ball | Infinite | 0/1 | Small | 50 | Sets a thorn mine at the point of impact. If it hits an arcanist or minion, it explodes. If it misses, it stays on the terrain. If the mine is hit with an attack, it explodes. | N/A | |
Thorn Bomb | 2 | Bomb | 4 | 0/1 | Medium-Large | 790 | Explodes, setting a circle of thorn mines around the explosion area. | Thorn Ball | |
Vine Whip | 1 | Bolt | Infinite | 0/1 | Small | 35 | Fires a few shots in front of the arcanist, then one large shot with high knockback. | N/A | |
Vine Bridge | 2 | Bolt | 4 | 0/1 | N/A | 0 | Shoots out a vine which latches onto the first piece of land it touches, creating a traversable bridge. This can also be used to trap opponents. This does not end the turn, but can be used only once per turn. | Vine Whip | |
Entangle | 1 | Ball | Infinite | 0/1 | N/A-Small | 0 | If it hits an arcanist or minion, the unit cannot jump or fly, including the use of flying with Shining Power. If the unit is trying to jump, the unit will be pulled to the ground. Additionally, it prevents the use of arcane gate. It will be removed the next time that player takes damage. | N/A | |
Vine Bomb | 2 | Bomb | 4 | 0/1 | N/A | 30 | Shoots a flurry of flowers out from its detonation point, enclosing the area and anything in it. | Entangle | |
Summon Man-Trap | 1 | Minion | Infinite | 3/5 | N/A | N/A | Summons a Man-trap. | N/A | |
Sanctuary | 2 | Tower | Infinite | 0/5 | Medium | 75hp | Encases the player in a flower surrounded by an aura that dispels all other aura, glyph, shield and flight spells and thorn mines present within it (including liches and angels, though only temporarily). | Summon Man-Trap | |
Summon Elves | 1 | Minion | Infinite | 0/5 | N/A | N/A | Summons a pair of elves. | N/A | |
Flurry | 2 | Targeted | Infinite | 3/5 | Small-Medium | 60 per elf (260 with a level 5 fungus familiar) | Can only be cast by an elf. Causes all elves on the map to fire a stream of arrows towards the selected target point. The number of arrows fired is increased if the nature familiar has been summoned. | Summon Elves | |
Nature's Wrath | 3 | Targeted | Infinite | 5/1 | N/A | 25 per thorn mine | Creates a whirlwind of leaves at the selected point which extends towards the sky blocking jumping or flying through it. It also greatly deflects projectiles passing through it. If the projectile is fired at a high speed, and it is able to get through the Nature's Wrath,it will be flung with higher speed and power than it was when it first came to the Nature's Wrath. Also detonates any thorn balls present when cast. | N/A | |
Vine Bloom | 3 | Personal | 1 | 5/- | N/A-Large | unknown, because a thorn bomb doesn't deal 1000. | Can only be cast by a man-trap. Causes the man-trap to self-destruct, releasing several vine and thorn bombs. | A Summoned Man-trap |
Familiar[]
The nature familiar is Fungus. It increases the size of thorn and vine bombs and increases the amount of arrows fired by elves.
Minions[]
Trivia[]
- Sanctuary's spell information states that it dissipates all auras, yet Arcane Energiser is immune to it.
- Thorn bombs damage is not 1000 like shown but is 790(15 thorns of 25 damage + 40 damage with first explosion)