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Arcanists/Book of Nature

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Nature book
The Nature spellbook contains many spells useful for trapping opponents and minions. While it can be useful in creating terrain, the primary function is more suited to a patient player, laying traps which hinder the enemy or otherwise minimise the damage they can do. Also contains a few "1 hit KO" attacks like flurry.
Arcanists Spellbooks
Arcane Flame Stone Storm Frost
Underdark Overlight Nature Seas Cogs


Spells Edit

Icon Spell Level Type Number of Charges Charge Time Initial/Recharge Destruction Radius Maximum Damage Description Requires
Thorn Ball Thorn Ball 1 Ball Infinite 0/1 Small 50 Sets a thorn mine at the point of impact. If it hits an arcanist or minion, it explodes. If it misses, it stays on the terrain. If the mine is hit with an attack, it explodes. N/A
Thorn Bomb Thorn Bomb 2 Bomb 4 0/1 Medium-Large 790 Explodes, setting a circle of thorn mines around the explosion area. Thorn Ball
Vine Whip Vine Whip 1 Bolt Infinite 0/1 Small 35 Fires a few shots in front of the arcanist, then one large shot with high knockback. N/A
Vine Bridge Vine Bridge 2 Bolt 4 0/1 N/A 0 Shoots out a vine which latches onto the first piece of land it touches, creating a traversable bridge. This can also be used to trap opponents. This does not end the turn, but can be used only once per turn. Vine Whip
Entangle Entangle 1 Ball Infinite 0/1 N/A-Small 0 If it hits an arcanist or minion, the unit cannot jump or fly, including the use of flying with Shining Power. If the unit is trying to jump, the unit will be pulled to the ground. Additionally, it prevents the use of arcane gate. It will be removed the next time that player takes damage. N/A
Vine Bomb Vine Bomb 2 Bomb 4 0/1 N/A 30 Shoots a flurry of flowers out from its detonation point, enclosing the area and anything in it. Entangle
Summon Man-Trap Summon Man-Trap 1 Minion Infinite 3/5 N/A N/A Summons a Man-trap. N/A
Sanctuary Sanctuary 2 Tower Infinite 0/5 Medium 75hp Encases the player in a flower surrounded by an aura that dispels all other aura, glyph, shield and flight spells and thorn mines present within it (including liches and angels, though only temporarily). Summon Man-Trap
Summon Elves Summon Elves 1 Minion Infinite 0/5 N/A N/A Summons a pair of elves. N/A
Flurry Flurry 2 Targeted Infinite 3/5 Small-Medium 60 per elf (260 with a level 5 fungus familiar) Can only be cast by an elf. Causes all elves on the map to fire a stream of arrows towards the selected target point. The number of arrows fired is increased if the nature familiar has been summoned. Summon Elves
Nature&#039;s Wrath Nature's Wrath 3 Targeted Infinite 5/1 N/A 25 per thorn mine Creates a whirlwind of leaves at the selected point which extends towards the sky blocking jumping or flying through it. It also greatly deflects projectiles passing through it. If the projectile is fired at a high speed, and it is able to get through the Nature's Wrath,it will be flung with higher speed and power than it was when it first came to the Nature's Wrath. Also detonates any thorn balls present when cast. N/A
Vine Bloom Vine Bloom 3 Personal 1 5/- N/A-Large unknown, because a thorn bomb doesn't deal 1000. Can only be cast by a man-trap. Causes the man-trap to self-destruct, releasing several vine and thorn bombs. A Summoned Man-trap

FamiliarEdit

Fungus The nature familiar is Fungus. It increases the size of thorn and vine bombs and increases the amount of arrows fired by elves.

Minions Edit

Icon Minion Health Spells Number of Charges Charge Time Initial/Recharge Maximum Damage Spell Description
Summon Man-Trap Man-Trap 100 Thorn Ball Infinite 0/1 50 See above.
Thorn Bomb 4 0/1 790 See above.
Ent Whip Infinite 0/1 35 Same as Vine Whip.
Vine Bridge 4 0/1 0 See above.
Entangle Infinite 0/1 0 See above.
Vine Bomb 4 0/1 30 See above.
Vine Bloom 1 5/- unknown, because thorn bomb doesn't does 1000 Causes the man-trap to self-destruct, releasing several vine and thorn bombs.
Summon Elves Elf 40 Volley Infinite 0/1 20 per elf per turn Sets up a target at a selected location. Every turn, all elves on the map will shoot at the target.
Flurry Infinite 3/5 60 per elf (260 with a level 5 fungus familiar) Causes all elves on the map to fire a stream of arrows towards the selected target point. The number of arrows fired is increased if the nature familiar has been summoned.
  • Note: Each arrow does 20 damage. Each elf fires 3 arrows plus 2 per level of familiar.

Trivia Edit

  • Sanctuary's spell information states that it dissipates all auras, yet Arcane Energiser is immune to it.
  • Thorn bombs damage is not 1000 like shown but is 790(15 thorns of 25 damage + 40 damage with first explosion)

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