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Arcanists/Book of Storm

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The Storm book contains a wide variety of attacks: some powerful, some accurate, some wide-ranging and some useful for very close combat.
Arcanists Spellbooks
Arcane Flame Stone Storm Frost
Underdark Overlight Nature Seas Cogs


[edit] Spells

Some spells do Storm damage, which causes no damage to some storm minions.

Icon Spell Level Type Number of Charges Charge Time Initial/Recharge Destruction Radius Maximum Damage Description
Image:Thunder Shock.PNG Thunder Shock 1 Bolt Infinite 0/1 Small 50 Storm Fires a bolt that hits 10 times for five damage per hit; bolt is highly accurate and unaffected by gravity.
Image:Chain Lightning.PNG Chain Lightning 2 Bolt Infinite 3/1 Medium 200 Storm Bounces around for multiple hits, considerably damaging the scenery. Very hard to control.
Image:Wind Shield.PNG Wind Shield 1 Personal 1 0/- N/A N/A Deflects incoming projectiles for 3 turns. Unlike the Flame Shield, which only recharges at the beginning of its caster's turn, the Wind Shield recharges at the beginning of every player's turn.
Image:Hurricane.PNG Hurricane 2 Targeted Infinite 3/5 N/A N/A Picks up and blows away nearby players and minions. Also affects napalm.
Image:Shock Bomb.PNG Shock Bomb 1 Bomb 4 0/1 N/A 80 Storm Damages players and minions but not landscape. Very high knock-back.
Image:Storm Shield.PNG Storm Shield 2 Personal Infinite 0/5 N/A 25 Storm per turn Zaps any player or minion who touches the caster.
Image:Cyclops.png Summon Cyclops 1 Minion Infinite 3/5 N/A N/A Summons a Cyclops.
Image:Conductor Rod.PNG Conductor Rod 2 Ball 4 5/1 Medium 125 Storm Instead of exploding upon impact, the rod will lodge into the ground and lightning will strike the site repeatedly. The damage depends on the distance the rod travels before impact.
Image:Storm spirit.png Summon Storm Spirit 1 Minion Infinite 0/5 N/A N/A Summons a Storm Spirit.
Image:Flight.PNG Flight 2 Personal Infinite 0/5 N/A N/A Allows the caster to fly. This spell does not take up a turn. The flight lasts until the caster cancels it, loses hit points to an enemy attack, is entangled, or it is dispelled by Sanctuary.
Image:Storm.PNG Storm 3 Targeted Infinite 3/5 Large 750 Storm Creates a storm cloud which will rain lightning directly down over the targeted area for the next 3 turns, at the beginning of the caster's turn. As with Blizzard, the cloud will deflect projectiles.
Image:Storm dragon.png Summon Storm Dragon 3 Minion 1 5/- N/A N/A Summons a Storm Dragon.

[edit] Familiar

Image:Storm Cloud.PNG The familiar for the complete Storm book is the Storm Cloud. This will hover over the user and "amplifies" thunder shock, which fires an extra shot per level. It also decreases the recharge time for Storm by one turn per level.It also raises the damage done by Conductor Rod by up to 25 for each charge.

[edit] Minions

Icon Minion Health Spells Number of Charges Charge Time Initial/Recharge Maximum Damage Spell Description
Image:Cyclops.png Cyclops 75 Cyclops Shock Attack Infinite 0/1 50 Storm Same as Thunder Shock with different sound.
Chain Lightning Infinite 0/1 200 Storm See above.
Image:Storm spirit.png Storm Spirit 25 Shock Shield Infinite 0/1 25 Storm Same as Storm Shield.
Spirit Shield Infinite 0/1 N/A Same as Wind Shield.
Spirit Hurricane 1 0/- N/A Same as Hurricane. Sacrifices the Storm Spirit.
Image:Storm dragon.png Storm Dragon 150 Storm Dragon Breath Infinite 0/1 75 Storm Fires a high power bolt in a straight line. Unlike Thunder Shock, all of the damage is inflicted in a single hit.