Arcanists/Book of Storm
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The Storm book contains a wide variety of attacks: some powerful, some accurate, some wide-ranging and some useful for very close combat.| Arcanists Spellbooks | ||||
|---|---|---|---|---|
| Arcane | Flame | Stone | Storm | Frost |
| Underdark | Overlight | Nature | Seas | Cogs |
[edit] Spells
Some spells do Storm damage, which causes no damage to some storm minions.
| Icon | Spell | Level | Type | Number of Charges | Charge Time Initial/Recharge | Destruction Radius | Maximum Damage | Description |
|---|---|---|---|---|---|---|---|---|
| | Thunder Shock | 1 | Bolt | Infinite | 0/1 | Small | 50 Storm | Fires a bolt that hits 10 times for five damage per hit; bolt is highly accurate and unaffected by gravity. |
| | Chain Lightning | 2 | Bolt | Infinite | 3/1 | Medium | 200 Storm | Bounces around for multiple hits, considerably damaging the scenery. Very hard to control. |
| | Wind Shield | 1 | Personal | 1 | 0/- | N/A | N/A | Deflects incoming projectiles for 3 turns. Unlike the Flame Shield, which only recharges at the beginning of its caster's turn, the Wind Shield recharges at the beginning of every player's turn. |
| | Hurricane | 2 | Targeted | Infinite | 3/5 | N/A | N/A | Picks up and blows away nearby players and minions. Also affects napalm. |
| | Shock Bomb | 1 | Bomb | 4 | 0/1 | N/A | 80 Storm | Damages players and minions but not landscape. Very high knock-back. |
| | Storm Shield | 2 | Personal | Infinite | 0/5 | N/A | 25 Storm per turn | Zaps any player or minion who touches the caster. |
| | Summon Cyclops | 1 | Minion | Infinite | 3/5 | N/A | N/A | Summons a Cyclops. |
| | Conductor Rod | 2 | Ball | 4 | 5/1 | Medium | 125 Storm | Instead of exploding upon impact, the rod will lodge into the ground and lightning will strike the site repeatedly. The damage depends on the distance the rod travels before impact. |
| | Summon Storm Spirit | 1 | Minion | Infinite | 0/5 | N/A | N/A | Summons a Storm Spirit. |
| | Flight | 2 | Personal | Infinite | 0/5 | N/A | N/A | Allows the caster to fly. This spell does not take up a turn. The flight lasts until the caster cancels it, loses hit points to an enemy attack, is entangled, or it is dispelled by Sanctuary. |
| | Storm | 3 | Targeted | Infinite | 3/5 | Large | 750 Storm | Creates a storm cloud which will rain lightning directly down over the targeted area for the next 3 turns, at the beginning of the caster's turn. As with Blizzard, the cloud will deflect projectiles. |
| | Summon Storm Dragon | 3 | Minion | 1 | 5/- | N/A | N/A | Summons a Storm Dragon. |
[edit] Familiar
The familiar for the complete Storm book is the Storm Cloud. This will hover over the user and "amplifies" thunder shock, which fires an extra shot per level. It also decreases the recharge time for Storm by one turn per level.It also raises the damage done by Conductor Rod by up to 25 for each charge.
