|Release||15 January 2009|
This article or section contains links to our sister site, the RuneScape Wiki.
Players summon fighting units from the RuneScape world, including a King Black Dragon, which despite being the most powerful unit in the game is available even to non-members. These are used to fight other players, with up to 8 different players per game. There are 75 distinct units, although the most a player can have available during a single game is 41. Members can play Rated games, which can earn them runes to buy additional fighting units, gods, equipment and prestige coats of arms.
Armies of Gielinor is a turn based strategy game involving the interaction of units on a square grid. Players start with a Barbarian Chieftain, which is able to capture buildings, the most important being a nearby portal. Once a portal has been captured, the player is able to summon units using Mana. Units are used to fight the other players. Many units are aligned with a particular god, and require the player to have a suitably high favour to summon them. Favour is increased by summoning a unit of the highest level possible for that god. There are also neutral units, which can be summoned if the player has a high enough favour with any god, or by creating neutral units. The aim of the game is to fulfill one of three victory conditions, before any of the other players. These victory conditions are:
- Defeat all opponents (by capturing all their portals and killing all their units).
- Accumulate the maximum victory points for the level.
- Accumulate the most victory points when the turn limit expires.
Victory points are gained each turn, based on the number of villages, portals and towers the player has. Villages give 25 victory points, portals give 50 victory points and towers give 75 victory points. However, if an enemy player places a unit on top of theses structures, the amount of Mana and victory points they yield is halved. A small amount of victory points is also given to the players at the start of the game, based on the turn order. This is 25 victory points for each player that has a turn before the player.
This game also has keyboard shortcuts such as pressing SPACE to cycle through units as well as going right to where the action is, and ENTER lights up units that haven't moved yet.
Mana is the currency used to summon units in-game from portals.
Mana is gained at the start of each turn and at the end. The amount one receives at the beginning of the turn is equal to the victory points that you will get at the end of each turn, which means that you will get 25 MP for village, 50 MP for each portal, 75 MP for each tower and 75 MP for each temple (campaign only) controlled. The Mana one receives at the end of one's turn is dependent on how much time was left. The more time that was left, the more Mana you will receive. You will not receive any victory points, however.
Runes are earned by completing games and function similarly to Wands in the popular game Arcanists - are received at the end of rated games, and spent on new gods, units, prestige and equipment. Runes can be earned even if you lose a game, however more are received for doing better, or for staying in a game longer.
Some units of a new God are received free when that god is purchased, but rest need to be bought with runes. The number of runes to buy a new unit is the same as the unit's level. Units from Bandos, Seren, or the Menaphite Pantheon, however, will cost four times their level, and the gods take 50 runes to merely unlock.
There are 4 themes (Misthalin, Kharidian Desert, Frozen Wastes, and Hallowvale Swamps) for the maps, and 4 map sizes: small, medium, large and epic.
|Map Size||Player Range||Turn Limit*||Map Size|
|Small||2||15||20 by 20 (400 tiles)|
|Medium||2-4||20||30 by 30 (900 tiles)|
|Large||2-6||30||40 by 40 (1600 tiles)|
|Epic||4-8||40||60 by 60 (3600 tiles)|
* There is an option to make the game length double, triple or quadruple the default number of turns.
|Map Theme||Map Size|
|Misthalin||Small||Medium||Large||All Epic-sized maps are randomly generated, so they cannot be mapped.|
Tiles can contain terrain of various types, which can affect movement and sometimes gives a defence bonus. Flying units are affected by terrain defence, but not movement factors.
|Type||Movement Speed||Exceptions||Defence Bonus||Other Information|
|Track, Bridge or Exit||1.5||Flying: 1; Titan: 1||0%||Exit only exists in campaign mode, for example in 'Exodus' (Saradomin Strikes)|
|Structure||1||None||Portal: 0%; Village: 20%; Tower/Temple: 30%|
|Swamp||0.33||Amphibious: 1; Flying: 1; Titan: 1||10%|
Skirmish: 0.33; Amphibious: 1; Elemental of Elidinis: 3; Flying: 1; Titan: 1
|10%||It can be difficult to see the difference between rivers and seas. You will need to look closely to see the difference, or you'll need to click on it to check. The river is more wavy and has some white things. The sea is less wavy and with no white things.|
|Sea||Impassable||Amphibious: 1; Elemental of Elidinis: 3; Flying: 1||0%|
|Forest||0.5||Guthix: 1; Flying: 1; Titan: 1||20%
|Ranged attacks can't pass except for flying rangers, i.e., gargoyles and icyenes. However, if there are two forest or mountain tiles set diagonally from each other, ranged attacks can pass through the middle.|
|Wall/Standing Stone||Impassable||Flying: 1||10%||
Both of these currently only exist in Campaign mode, also range attacks can go over.
The more structures you capture, the more Mana you get at the start of each turn. Structures can only be captured by three units: Barbarians, Barbarians Spear Women and Barbarian Chieftains. Each turn, the structure loses an amount of strength equal to the barbarian on it. When its strength hits 0, the structure is captured.
|Image||Structure||Strength||Mana Points Per Turn|
Initially the only units available are the neutral ones and the free ones from Saradomin, Zamorak, and Guthix. It costs 50 runes to purchase each additional god (Seren, Bandos, and the Menaphite Pantheon), unlocking the units listed as "free" for that god. Players who have purchased an additional god have to choose which three gods to take with them into each game.
Each unit has a class, which distinguishes it from units of different classes.
|Skirmish||Skirmish units are fast and can cross rivers. They are less effective in close combat and cannot attack flying units.|
|Warrior||Warriors are effective in close combat but cannot attack flying units and are vulnerable to magic attacks, as their armour magnifies the effect of magic spells.|
|Ranger||Rangers attack at long range. They are effective against mages and flying units, but weak in close combat.|
|Mage||Mages' spells are powerful but very slow, the Saradomin Mage for instance can only move 3 tiles at once (on normal terrain). They are effective against warriors, but vulnerable to rangers.|
|Helper||Helpers are weaker in combat, but each has a special way of helping other units in the game. an good part is that they have no weaknesses but the titan|
|Flying||Flying units cannot be attacked by ground units (but a few ground units can such as the hobgoblin and Dagganoth can attack them) , but are easily picked off by ranged and magic attacks. Additionally, they can pass any terrain.|
|Creeper||Some creepers (Such as the jade vine) cannot move but spread instead. they are hardy and can function as walls to hinder or slow down the enemy.|
|Titan||Titans are strong enough to inflict maximum damage on all things, but are often slow moving and expensive to teleport in.|
The class is relevant in combat, as certain classes give greater or lesser advantages against other classes. These relationships are summed up in a diagram, where a lack of a line between two classes means that neither has an advantage.
Effects on combat
Each unit attacking inflicts a proportion of its strength as hits on its opponent. The percentage of strength that is inflicted depends on the relationship between the 2 units. AoG Forum thread on damage
|Relationship||Percentage of strength inflicted|
|Attacker >> Defender:||90%|
|Attacker > Defender:||90%|
|Attacker = Defender:||50%|
|Attacker < Defender:||50%|
|Attacker << Defender:||25%|
Flyer vs mage is =, but both behave as if >> than the other, in other words they will both hit 90% of their strength on each other.
Ranger vs skirmish is =.
Helpers behave as = to all units other than titans, but cannot attack flying units.
Mages behave as if they are << to each other, so they will always hit 25% of their strength on each other.
Titans hit each other for 90% of their strength as if > to each other. Any titan that gets 1st attack on another titan will at least almost completely destroy it, and the Ourg can completely destroy the weaker ones. The Ent's extra move (4 vs 3 for the others) is potentially cruicial in any Titan vs Titan matchup, as is good use of other units to shield.
Rounding: Damage results are rounded down, but an attack will never hit less than 1.
Terrain: Terrain effects are applied after damage is calculated as above, including rounding.
A unit attacked at range 1 counter attacks using the same procedure, but using its strength after losses have been inflicted.
Note: this page is for objective, encyclopaedic content. There is a separate forum page for detailed discussion of tactics and strategy.
- This style involves building as many barbarians as possible and sending them to claim as much as possible. Often used early game, especially on large maps where there are a lot of resources. In team games, this type of playing style is used to greatly increase team gain. This style has very low military value, but is useful if trying to gain the King Black Dragon.
- Note: When using this strategy on a smaller map it is very easy for your opponent to pick off the barbarians one by one, if you intend to try this consider sending some low-class infantry (paladin, werewolf, etc.) and a druid to defend the barbarians and boost their strength by 5, making it faster for them to capture structures.
- This style involves very few barbarians, and a lot of low cost military. Often relies on the idea that two weak units can beat one strong unit; this is not, however, perfectly accurate. Can be deadly in a well setup team game, but it often not as good in free-for-all games as it takes a while before numbers become decent. A good way to boost the effectiveness of this strategy is to include a druid (+5 strength to adjacent units).
- This style involves quickly trying to increase you favor with a god so you can very quickly pull out powerful units. Very deadly on small maps and team games if done right. Is sometimes combined with claim rushing (see above) in single player campaigns.
- When doing this you must notice - lot of strong units are relatively slow. Summoning strong and slow units far away from enemy can cause lossing iniative.
- Main articles
- This style is often used by advanced players on large maps.The idea of this strategy is to quickly increase favor within one god in order to bring out portal mages, which can be set up closer to enemy lines. There are are several ways that this strategy can be done, both for free to play and members.
- Example 1: Guthix (F2P) - druid (150 mana; level 1) + barbarian(s) ----> terrorbird (200 mana) / dwarven guard (175 mana)* (both level 2 favor) [+ barbarian(s)] ----> gnomecopter (450 mana) OR switch to neutral and go with spearwoman (125 mana)** (both level 3 favor) ----> moss giant (400 mana) / daggonoth (400 mana) / Tzhaar-ket (300 mana) (all level 4 favor) ----> portal mage (200 mana). Estimated costs: minimum of 950 (including first portal mage) + 50 x number of barbarians summoned, and maximum of 1,400 (including first portal mage) + 50 x number of barbarians summoned.
* a terrorbird would be better off due to its speed - which comes in handy when killing enemy barbarians - and strength of 15 (single hits 5-strength barbarians even on structures, and can also one-hit chieftains when druided) ** own judgement call when switching or staying; both units can come in handy when dealing with flyer units
- Example 2: Saradomin/Zamorak (F2P) - paladin/werewolf (100 mana; level 1) + barbarian(s) ----> black knight/white knight (250 mana; level 2 favor) [+ barbarian(s)] ----> Saradomin mage/Zamorak mage (250 mana) / unicorn (Saradomin only; NOT recommended; 350 mana) / barbarian spearwoman (125 mana) (level 3 favor) ----> Greater Demon (Zamorak only; 450 mana) / Daggonoth (400 mana) / Tzhaar-ket (300 mana) (level 4 favor) ----> portal mage (200 mana). Estimated costs: minimum of 1,075 (including first portal mage) + 50 x number of barbarians summoned, and maximum of 1,300 (including first portal mage) + 50 x number of barbarians summoned.
- Members have a variety of other options. Here are the best paths to a quick portal mage:
- Guthix 1: druid + dwarven guard + dwarf cannon + jade vine + portal mage = 150 + 175 + 250 + 100 + 200 = 875 mana
- Guthix 2: druid + void knight + dwarf cannon + jade vine + portal mage = 150 + 250 + 250 + 100 + 200 = 950 mana
- Bandos: goblin + hobgoblin + ogress + ork + portal mage = 50 + 150 + 200 + 275 + 200 = 875 mana
- Other ways are more expensive, but here are the cheapest ways for portal mages for all gods:
- Saradomin: paladin + ranger + mage + centaur/priest = 100 + 200 + 250 + 300 = 850 mana
- Seren: black bear + falcon + grenwall (aka glorified hedgehog) + elf lord/elf lady = 150 + 150 + 50 + 400 = 750 mana
- Zamorak: werewolf + ranger + sea slug + greater demon = 100 + 200 + 100 + 450 = 850 mana
- Menaphite pantheon: thug + ranger/locust + mummy + sphinx = 100 + 200 + 300 + 350 = 950 mana
- This style is just starting off with rapidly sending Saradomin Owls boosted by druids.This is a often used stradegy to get rid of barbarians and low level warriors. This strategy can also be used with falcons, which can be more useful due to their greater speed (10 versus the owl's speed of 6).
Single Player Campaigns
A campaign is a single-player mission-based map, where a player must uses different units and trinkets earned in early missions to advance in a map and conquer a region. When a player completes a mission, every mission adjacent to that mission on the map becomes available to complete. An area is completed once the mission objective for that area, as displayed in the bottom right hand corner of the screen, is accomplished. Usually this objective is to eliminate all opponent barbarians and capture their portals; however, it may also be to kill a key unit, take a key building, or eliminate all opponent units. Note that a mission is considered complete once all opponents are killed and the portal is blocked (although in a mission with two opponents, one opponent must be entirely eliminated before portal camping will finish the mission). Trinkets are in the campaign, usually offering five trinkets with one or two upgrades to certain trinkets. These are used in the campaign to help get a gold score.
Missions are graded 1 to 5 for difficulty, 5 being the hardest mission. However, difficulty is only based on the units the opponent is able to summon. For example, Zamorak Returns' Slayer Tower mission is rated a 5 difficulty, while The Conquest of Hallowvale, a much harder mission, is only 4.
At the end of each mission, the player gets a score based on how well he completed the mission, as well as a reward, such as new units or trinkets. There are two factors that affect each score: damage taken (including skeleton damage and vampyric blood damage), and the number of turns used. The exact calculation to calculate your score for each campaign is not commonly known. Based on your score, you can get different medals: 100+ for bronze, 500+ for silver, and 1001+ for gold. Your average score in the campaign is used to get in the highscores.
There are three campaigns:
- The Zamorak Returns campaign, where the player leads Zamorakian forces to conquer the Morytania region. The Zamorak Returns campaign is free-to-play.
- The Saradomin Strikes campaign, where the player leads Saradominist forces to claim the Misthalin and Asgarnia kingdoms. The Saradomin Strikes campaign is pay-to-play.
- The Guthix Awakens campaign, where the player leads Guthixian forces to claim the region now known as The Wilderness. The Guthix Awakens campaign is pay-to-play.
Runes are awarded to members playing rated games according to how well they do in the game. Runes are received whether games are won or lost. Winners tend to receive more runes than losers, but it is possible for losers to earn more than winners.
Each player receives 1 Rune for each of the game award received. Most awards have a threshold that must be reached before they can be received, so a game that ends early usually results in fewer awards and runes. No awards or runes are received for any game ended on turn 1.
|Award name||Description||Threshold needed before it will be awarded|
|Most Summons||Self explanatory||Summon more units than your opponent(s)|
|Most Units||Most units in play at end of game||Have more surviving units than you opponent(s)|
|Most Mana Spent||Self explanatory||Spend more mana on summoning than your opponent(s)|
|Most Victimised||The person that was hit the most||Get attacked and hit more than the rest of your opponent(s)|
|Most Buildings||Self explanatory||Hold more buildings at the end of the game than your opponent(s)|
|King Black Dragon Summoner||Self explanatory||Summon the King Black Dragon in a game.|
|Toughest Unit||Unit that has killed the most enemy units||
Unit must have most health
|Biggest Bully||Person who Attacks one player most||Attack one player more than 50%?|
|Most Cruel||Taking over the most enemy structures (portals, villages, towers)||Probably a minimum number to be taken over?|
|Most Health Lost||Self explanatory||Get attacked and lose more health than your opponent(s)|
|Most Health Recovered||Self explanatory||Most health healed by Monks, Priests, Strength potions etc. etc.|
|Most Kills||Self explanatory||Kill more units than your opponent(s)|
|Most Honourable||Unknown||Only attack as revenge?|
In addition runes are awarded for completing a game to the full number of turns, or until only 1 player is undefeated. The number of extra runes given the winner/loser varies according to the size of the map and length of the game:
|Map size||Nl length||Double length||Triple length||Quadruple length|
Coat of Arms
Each player can create their own coat of arms by piecing together separate parts. More pieces are available after getting certain achievements, like the Dungeon Assault titles. There are 6 separate components to choose: shield with or without ordinary; right supporter; left supporter; scroll; crest; and charge. This coat of arms is shown next to each player's name in-game. Each individual part has several designs, most with something to do with the achievement required to unlock them. Each part also has 32 colours to pick from, though some parts (like the trim on some helmets and shields) remain one colour, while the rest of it is changed.
Equipments in Armies of Gielinor are one-use consumables that you can use on your units to apply a certain effect on them. They disappear once used and another must be bought to use on a different unit, even in unrated games. However, they are infinite-use in the equipment tutorial. They only last until the end of the game you are playing.
Prestige Coats of Arms
Armies of Gielinor has a Prestige system similar to the one in Arcanists, despite having many differences. Prestige is derived from the number of runes you have earned.
|Coat of Arms||Level||Runes earned||Coat of Arms||Level||Runes earned|
|1||50 runes||2||150 runes|
|3||400 runes||4||900 runes|
|5||1650 runes||6||2650 runes|
|7||5150 runes||8||10150 runes|
|9||17650 runes||10||27650 runes|
For a more detailed list of changes see the full article.
On January 29, 2009, Jagex posted a schedule of future updates to Armies of Gielinor, as well as projected release dates for each update.Mod Nirdgerl - AoG Proposed Updates
26 February 2009
The first update included:
- A team battle mode, for a range of players between 4 and 8.
- Changes to the interfaces that help display a unit's movements and attack abilities and inn-game information on different types of terrain.
14 May 2009
The second update was originally projected for release in April 2009:
- The trinket system, where players can purchase items to use in-game.
- Team chat
- Prestige system
13 October 2009
- A previously unannounced update introducing the Hallowvale Swamp map type, making the Kharidian Desert available to F2P, and new achievements 
24 November 2009
- Zamorak single-player Campaign added.  
- Prestige system adjusted. Prestige no longer needs to be bought. Players who had already bought prestige are refunded by getting more runes when they play games.
10 February 2010
- Saradomin single-player Campaign (members only) added, although the homepage did not update until a day later due to a glitch.
- Skeleton unit updated, going from 3 speed to 5. 
31 March 2010
- Guthix single-player Campaign (members only) added.
- Some neutral units reduced in price (Gorilla, Aviansie, Dagganoth, and Tzhaar-Ket).
|Image||Name||Requirement||Orb Points||Orb Coins||Members?||Sorter|
|Agree to Disagree||
Win a four player rated game in which you have no gods in common with your teammate.
Win a Rated Team game in which the teams have no gods in common.
Win a 2-player Rated game with no gods in common with your opponent.
|Army of Bones||
Have 25 animated skeletons on the map at once in a Rated game.
Defeat Riled Coyote with Path Sprinter.
|Big High War God||
Win a Rated game using only Bandos and neutral units.
Level a monk up to 20 Strength in a Rated game.
|Dawn of Battle||
Play a Rated game.
Win a rated game in which one of your teammates is responsible for less than ten percent of your team's kills. The weak player does not get this award.
Defeat the King Black Dragon in open combat in a Rated game.
|Fear of Flying||
Win five rated games without using flying units.
Win a Rated game.
|Fist of Guthix||
Win a Rated game using only Guthix and neutral units.
Telefrag an enemy unit with the crystalline shape shifter.
Complete the tutorial.
|Got To Get Them All||
Obtain all units for all gods.
Achieve a gold medal score on all missions in the Guthix Awakens campaign.
Achieve a silver medal score on all missions in the Guthix Awakens campaign.
|Hail to the Chief||
Win a rated game with your barbarian chief alive at the end.
Win a rated game without a single unit dying.
|Light of 1,000 Crystals||
Win a Rated game using only Seren and neutral units.
|Master of the Marshes||
Win 4 Rated games on Hallowvale Swamps maps.
Use barbarians, werewolves, skeletons, necromancers and no other units to win a Rated game during Hallowe'en.
|Multi Faith Society||
Win a Rated Team Game where you and your teammates all use the units of only one god (and not the same god).
|My Sphinx, Therefore, I Can||
Using a Sphinx's mind control, kill an enemy with a teammate's unit.
Siege and conquer the fortress of Peddewa.
|Peril of the Plains||
Win 4 Rated games in Misthalin maps.
Dethrone Efaritay and take over Hallowvale.
|Push To The East||
Reach the eastern shores and conquer the port there.
|Run, Dwarves, Escape!||
Protect the dwarves in Ice Mountain from the wrath of the blue dragons.
Achieve a gold medal score on all missions in the Saradomin Strikes campaign.
Achieve a silver medal score on all missions in the Saradomin Strikes campaign.
|Saradomin Be With You||
Win a Rated game using only Saradomin and neutral units.
Drive Flametongue Away.
|Share and Enjoy||
Have every player in your team use the same temporary portal at least once after it is opened by one of your team's portal mages.
|Sire of the Sands||
Win 4 Rated games on Kharidian Desert maps.
Win a Rated Team Game as the only remaining member of your team.
|Strength Through Chaos||
Win a Rated game using only Zamorak and neutral units.
Win a Rated game with all gods on the same favour level. Favour level must be greater than 1.
Win a rated game with all favour levels other than Neutral at one.
|Take a Chair||
Take the Seat of Bandos.
Win five Rated Team Games.
|The Brothers March||
March the Brothers across the bridge over the Lum.
|Thinking with Portals||
Use all level 5 units for your chosen gods in a Rated game.
|Tumeken Rises This Morn||
Win a Rated game using only Menaphite pantheon and neutral units.
|Twilight of the Gods||
Banish all other Gods from Gielinor, bringing the 3rd age to a close.
Win five rated free for all games with six or more players.
Win ten rated free for all games with six or more players.
Win a rated free for all game with six or more players.
|Wrath of Winter||
Win 4 Rated games on Frozen Wastes maps.
Achieve a gold medal score on all missions in the Zamorak Returns campaign
Achieve a silver medal score on all missions in the Zamorak Returns campaign
Complete a mission from the Zamorak Returns campaign without losing a unit
Beat the other gods to it and take over the Zaros Temple!
Bring down the last Zarosian resistance at Senntisten.
- Armies of Gielinor is currently the #2 most played game on FunOrb.
- In the tutorial, there's a city called Eastbridge. This is based on Cambridge, in the United Kingdom, where Jagex Headquarters resides.
- The game was originally planned to be released on 14 January, but was delayed a day to fix a potential problem, and delayed further on the day of release to fix a problem with "resigning in the game".
- In theory, a single game could take 3 days, 13 hours, and 20 minutes. It could actually take more time, should the battle cutscenes be included.
- The 'Bulletproof Monk' achievement probably refers to the movie Bulletproof Monk.
- The 'Got to Get Them All' achievement was originally titled "Gotta Catch 'Em All", a reference to the motto of the early seasons of Nintendo franchise Pokémon's animé series.
- The 'Thinking With Portals' achievement probably refers to the video game Portal.
- The 'Fist of Guthix' achievement is a reference to a RuneScape minigame with the same title.
- The 'Dragonslayer' achievement is most likely named from the Dragon Slayer quest on RuneScape.
- On January 29, a small update changed the voices of troops when you won and the objects thrown by gargoyles (rocks instead of axes).
- The 'Share and Enjoy' achievement most likely refers to the Hitchhiker's Guide to the Galaxy.
- The 'My Sphinx, Therefore, I Can' achievement is probably a reference to the "I think, therefore I am" argument.
- On July 8, 2009 a hidden update added a single new large Misthalin map.
- Previously, trinkets were members only, but now they can be used in the Zamorak Returns campaign which is free-to-play.
- For a short time after the release of the Zamorak campaign there was an achievement listed on the Funorb Website for winning 4 rated games on Forinthy Barrens maps, however no new map type was released, and the achievement was removed from the website within a few days. However, it is believed that the Forinthry Barrens map is a Wilderness-type area, and this map can actually be played on the Zamorak Returns campaign on the Slayer Tower mission, or the Saradomin Strikes campaign on the Brothers-Valley of Death or Zaros Temple missions.
- For a short time after the release of the Zamorak Returns campaign, the two achievements for winning 4 rated games on Misthalin and Kharidian Desert maps were marked as free-to-play achievements.
- One of the helmets in the coats of arms is the Black Knight's helmet from Dungeon Assault.
- The menu background displays the RuneScape combat triangle.
- The only warrior based unit that can attack a flying unit is the hobgoblin and daggonoth, unless a grappling hook is used.
- Although the Vampyre played a huge part in the God Wars, they are not a unit of Zamorak.
- Many of the music are tracks from Runescape. The Misthalin map music is Principality, Kharidian map is Tzhaar!, frozen wastes is Poles Apart, Morytania is Dead Quiet, Lobby music is Legion, ingame battle scene is Attack 1-6, and the campaign includes Soul Wars, The Terrible Tower, The Other Side, Brain Battle, and Fight or Flight.
- The strength of creatures do not match up with their RuneScape combat level. For example, a King Black Dragon has a lot more strength then the Kalphite Queen, yet in Runescape the Kalphite Queen has a higher combat level. However it is possible that throughout the ages they have changed.