Guthix and flyers are the only useful units. Do not fixate on tower in the centre - the 2 towers in the corners are just as important.
Blue can reach a house in 1 move from portal whereas Red takes 2 moves. Blue is also closer to the central tower by 1 move point and also virtue of having 1st move.
Red is closer to the tower in the top right corner, and can take it if determined and ruthless enough.
|A very crowded map.|
Blue can get to tower over river with a boosted chief in 2 turns from portal.
Red can get to central portal with a barbarian in 2 moves.
Central portal is a game winner if you can take it. Do not forget villages in corners by towers.
Village right in centre is easier for Blue to get to, although Red can get an archer there to kill the barbarian/chief if they build it on T2.
Tower attracts a lot of attention - boosted locusts are useful in the forest.
|Blue can get to 1st village along road before Red can stop them.||Similar to one of the Misthalin maps and similarly biased for Blue. A lot more open than the description of Frozen wastes implies.|
|Both sides should send boosted barbarians to villages across the river ASAP, and chief to nearest tower.||Balanced, and a lot more open than the description of Frozen wastes implies.|
|Use lots of Guthix, and do not ignore the neutral portals - taking one of them often wins the game.||
This is the best small map of them all.