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Bachelor Fridge/Moves

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Move Damage Description Learned by Status effect
[1] Airstrike Rubbish rains down onto the arena, causing pits to appear wherever it hits. Any creature hit is shoved aside first.
Bagpipe Terror Bagpipes are truly terrifying. Creatures near the ear-splitting noise are compelled to run away. All creatures that are near the creature that uses this cannot control their movement for one turn.
Bananarang 50 each hit Once thrown, this evil and vaguely ridiculous weapon will travel to the edge of the arena and then roll around the edge, hitting anything in its path. None
[2]Buff-o-Matic Your creature drops the Buff-o-Matic onto the board. Anyone can use it and it restores health for those nearby. Heals 30 to adjacent characters and cannot be walked through
Cat Attack (Kills 1 creature) The cat finds the arena and watches, waiting for some foolish creature to get too close to the edge of the board. The first creature that does gets eaten. None
Cranberry Sauce Bomb 0 Cranberry sauce drops on a single creature,renderring it unable to move or attack.The sauce also acts as a damage barrier and must be destroyed before the creature can move again.
Donut of Doom 40 The doughnut of doom drops from the sky around your target location. None
Dreams of Power None Your creature is able to hibernate, and when doing so all effects on it will be removed (like poison) and it will start to regenerate hit points. Cures and heals
Fatal Attraction 20 Your creature is able to choose any creature on the board.That creature immediately moves adjacent to yours.
[3]Fish Rain Fish rain onto a large area of the map, spreading noxious fumes and poisoning anything hit. Poison
Flirtatious Charming and witty, your creature beguiles an enemy into not attacking your team for 3 turns.
[4]Flood None The basic terrain of the arena is changed to sauce. This can be good or bad depending on the arena and whether you like sauce. None
Fly of Benevolence The fly of the benevolence graces us with its presence, bestowing a gift upon the board. Beware of sneak attacks on His Majesty. It creates a fisticuffs, fling, movement, or stamina powerup on the board at a selected place.
Hail to the Gods 75 Ice rains down on the target area, leaving ice cubes in its wake. It gets in the way, it stays there and really hurts if it hits a creature. Ice can be destroyed.
Homing Missile 100 to target,420 total Military training comes in handy as your creature launches a guided missile at anything on the board. Watch out for collateral damage, it'll kill the creature that used it.
I Love You All!! None All the creatures on the board get a buff to their attack. Happy times.
[5]Incoming! 100 to target,700 total Destructive and rather random, the off-board artillery creatures are not known for their accuracy. Pick an area and it will hit within that area somehow. Of course the area is rather quite large.
Invulnerable None Invulnerability has a price: firstly the creature can't pick anything up, secondly it moves at half speed. It also only lasts 2 turns. The benefit? Well it's immune to damage and can still attack.
[6]Levitate None The creature transcends to a permanent zen state, thanks to the monks in the ice box. It can only be harmed by ranged attacks and ignores all terrain.
  • The creature that was levitated returns to a normal state if the creature using the ability dies.
None
Martyr When killed, the target creature bequeaths it's health upon all it's comrades. A truly heroic sacrifice.
Mass Dis-infecting Pours bleach on to the board, poisoning everything. Absolutely everything. The poison does 5 damage per turn.
Pizza Party Pizza pick ups descend onto the board. Most will heal, one will hurt, but which one?
Radiate A glow stick is dropped on the board and exudes a cloud of radiation that slowly and insidiously envelopes the area. Anyone in the cloud is damaged.
Rain o' Clams Clams descend onto the map in a rain of molluscan doom. They will explode, but when is anyone's guess. None
Rasin' the Dead None Any dead creature on the board is brought back to life, or at least to whatever semblance of life it had before it died.
Reset None This puts every used powerup back on the board.
Revitalize
The creature is capable of healing itself fully once, and only once, per arena match.
Shield All None All damage is reduced by 50% on all creatures. All damage (including healing) dealt to creatures is halved.
[7] Shuffle! None Just to be really, REALLY annoying, your creature randomly swaps the positions of every creature on the board.
Sleep Rock-a-bye-creature, it's now naptime for your victim. Don't wake them up! Sleeping
[8]Slow All None Everyone gets really depressed and starts moving at half speed.They also cry a bit
Slug Trail The creature leaves a trail of UHT milk behind it. Any creature coming into contact with this noxious substance is poisoned. The poison deals 10 damage per turn.
Snow None Your creature invokes a blizzard in an area,slowing any creature that is caught in it or is moving through it.The snow dissipates as more creatures move through it.
Split Personality None A mitosis effect that splits your creature in two, so now two weak creatures exist where one good one used to be. Creates a clone next to the creature. Both will have half the original Hp. The new creature will be able to use special attacks again. You cannot have more than 7 creatures on your side. Any dead creatures on your side still counts as a creature.


None
Spore Cloud Your creature creates a spore cloud that blocks you from seeing anything inside it or other than your own creatures.
Sticky None Your creature gets a little over excited and loses control of itself. The board around the target square becomes difficult to move through and rather icky. None
Super Speed None "Creature's speed increases to max" User's speed becomes 5 for 3 turns.
Super Speed All None Everyone goes maniac and rushes around at twice the normal speed. All creature's speed becomes 5 for 3 turns.
Teleport None Your creature's ability to fold space-time allows it to move pretty much everywhere. None
Time Bomber A time bomb drops onto the board. If it's destroyed or if its timer runs out (randomly after 2-4 turns), it explodes.
Zombies! None All dead things come to life as zombies and they still belong to their original owner. Zombies are weak but better than nothing!(Just about!)
Move Base 1(stat) 2(stat) 3(stat) 4(stat) 5(stat)
Punch 7 35 42 49 56 70
Whack 9 45 54 62 72 90
Bash 11 55 66 77 88 110
IAKO 12 60 72 84 96 120
Walk over/Steam Roller 6 30 36 42 48 60
Freight Train 8 40 48 56 64 80
Swap 2 10 12 14 16 20
Switch 4 20 24 28 32 40
Poke 3 15 18 21 24 30
Prod 4 20 24 28 32 40
Pinch 5 25 30 35 40 50
Tickle/Push/Shove n/a 7

8

9 11 14
Bouncing Poo Bomb 2 10 12 14 16 20
Jumping Poo Bomb 3 15 18 21 24 30
Diving Poo Bomb 4 20 24 28 32 40
Jump 4 20 24 28 32 40
Leap 5 25 30 35 40 50
Dive Bomb 6 30 36 42 48 60
Lob 5 25 30 35 40 50
Chuck 6 30 36 42 48 60
Hurl 7 35 42 49 56 70
Upper Cut 4 20 24 28 32 40
Leaden Fist 5 25 30 35 40 50
Puke 3 15 18 21 24 30
Barf/Vomit 4 20 28 32 40
Poo/Mega Poo 30 36 42 48 60

Really Poo

8 40 48 56 64 80
Vomit Mortar 3 15 18 21 24 30
Puke Cannon 4 20 24 28 32 40
Chunder Howitzer 5 25 30 35 40 50
Goo Dart 5 25 30 35 40 50
Goo Dagger 7 35 42 49 56 70

Goo Spear

9 45 54 63 72 90
Van damn 4 20 24 28 32 40
Van damned 5 25 30 35 40 50

Van damaged

6 30 36 42 48 60
Swipe 6 30 36 42 48 60
Swing 8 40 48 56 80
Hay Maker 10 50 60 70 80 100
Poo Mortar 4 20 24 28 32 40
Poo Cannon 5 25 30 35 40 50
Poo Howitzer 6 30 36 42 48 60
Vampire 2 10 12 14 16 20
Blood Sucker 4 20 24 28 32 40
Life Drainer 6 30 36 42 48 60
Shoulder Barge 2 10 12 14 16 20
Shoulder Charge 3 15 18 21 24 30
Shoulder Destroyer 5 25 30 35 40 50
Grasshopper Kick 4 20 24 28 32 40
Crane Kick 5 25 30 35 40 50
Boot of Doom 6 30 36 42 48 60

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