Genre | Action |
---|---|
Release | June 03, 2008 |
Multi-player | No |
Escape Vector is a 2-D flight game, where players must adhere to rules of momentum and gravity in order to prevent themselves or their cargo from crashing or otherwise being destroyed, while evading obstacles and enemy traps.
Common Controls
- Left arrow - Turn Left
- Right arrow - Turn Right
- Up arrow - Thrust
- Ctrl - Shoot
- Shift or Spacebar - Use Shield
- Enter or R or Alt - Shoot Rock Buster
- M - Open Minimap
The OSS Katsuro is a single-engine, triangular ship that can spin freely about its center-point (independent of what, if anything, is being towed). Thrusting will cause the ship to accelerate in the direction it is pointing, but that ship also experiences forces due to gravity, enemy alien pods and the inertia of any towed object.
Towing
To tether to an object, land gently (with the nose pointing upward) within one or two shiplengths from it. Most power-ups are gathered by tethering (with the exception of the fuel pod, where you land on the pod's platform). Furthermore, most are automatically drawn into the ship for use instead of being towed: TNT is an exception.
After tethering to a towable object (such as the cargo or TNT), the object will be in tow once you lift off. Once an object is in tow, if that object touches any other object (no matter how gently), it will be destroyed and the tether removed.
An important consideration when mastering towing is that the tether between object and ship is fixed, such that the distance between object and ship is constant. This is different from a soft tether (such as rope) which only governs the maximum distance between objects. A yo-yo is an example of a soft tether. Were it tethered to one's finger and dangling down, one would expect that raising the finger would pull the yo-yo upward; however, rapidly lowering the finger would not cause the yo-yo to drop any faster than by gravity. The tether in Escape Vector does not follow this expectation, which adds to both the strategy and challenge of controlling the ship.
Shield
The shield in Escape Vector acts as a protective bubble against collisions with either terrain or other objects (including enemy bullets). The shield does not absorb the energy of impact, meaning momentum is conserved: if you hit a wall at a rapid speed and while activating the shield, you will bounce off of the wall at the same relative speed, but a different direction. This happens to be the mechanism by which Speed Nitwit is achieved. Similarly, using the shield against a seeker will cause some opposite rebound.
Shooting
Bullets (and Rock Busters) in Escape Vector are not instantaneous: they take time to reach their target. As a result, they are affected by the velocity of the ship when the shot is fired. It is important to compensate for the ship's velocity when aiming. However, bullets are not affected by gravity. Bullets can be fired quickly at no cost, so it is often advantageous to blanket a target with many bullets.
Powerups
There are various useful powerups in the game. All of them except fuel are worth 1,000 points on top of their specific effect. A fuel depot can be destroyed by bullet or rock buster to score 500 points, but should be preserved until you know you will no longer need it to refuel.
Image | Name | Type | Effect |
---|---|---|---|
Shield | Limited use | Gives 300 shield (increasing shield bonus at end of level). | |
Fuel Depot | Unlimited use | Fills your ship up to 5,000 fuel (refuel before picking up cargo to maximize fuel bonus). | |
Rock Buster (1) | Limited use | Destroys land and laser gates | |
Rock Buster (5) | Limited use | Destroys land and laser gates | |
Engine Boost | Ship upgrade | Gives your engine doubled thrust | |
Tri-Shot | Ship upgrade | Your ship fires 3 shots instead of 1 | |
TNT | Carried | Destroys land |
Ship upgrades last until the end of the level. TNT is carried by the cable like a crate and explodes when it touches land.
Alien Infrastructure
There are various items of alien infrastructure which attempt to kill you either by making you lose control of your ship or by actively attacking you.
Image | Name | Effect | How to Destroy |
---|---|---|---|
Green Pod | Shoots bullets at you. Bullets blockable using shield. | Bullets | |
Blue Cylinder | Pushes you away from the Cylinder. | Bullets | |
Red Cylinder | Pulls you towards the Cylinder. | Bullets | |
Seekers | Homes in and destroys you. | Bullets/Shield/Guide it into a wall | |
Laser Gate | Destroys you if you pass through while it's activated. Destroys tethered cargo if caught within beam, but not the tether itself. If the ship is shielded while attempting to pass an active laser gate, the ship will bounce off. | Rock Buster to either end |
Modes
There are 4 different modes in the game: Retrieval Easy, Retrieval Hard, Retribution and Simulator.
Retrieval
In Retrieval, you are tasked with flying the OSS Katsuro into a sub-surface cavern, locating and tethering stolen cargo, and then flying back above the surface with the cargo in tow. If, when the ship passes a certain altitude, the cargo is intact and in tow, the mission is successful. At all other times, the level is restarted with no penalty. Hence, if the cargo is lost at any point, one can return to the surface and restart the level without sacrificing a life or points. You are granted three lives (the game ends the third time your ship is destroyed).
Dialog
- Sit down, Commander. Prepare for mission briefing.
- As you know, Aliens broke into Earth's most advanced weapons and technology installation. They used cloaking devices and would have made good their escape...
- ...had our most powerful items not had tracking devices fitted, allowing us to track the aliens to their home system.
- Your mission is to take your ship, the OSS Katsuro, into the caves where our devices are being stored. You must overcome the aliens' defences and recover the equipment.
- Our emergency rescue teleporter has enough power for two transmissions. The aliens will attempt to stop you, and we can only save your life twice...
- ...so we are relying on your skills as a pilot to win the day for Earth.
Levels
This level set is available to all players, and contains the following levels:
Number | Name |
---|---|
0 | Tutorial |
Asteroid levels | |
1 | Low-Security Facility |
2 | Deep Excavation |
3 | Blue Defence |
4 | Pod Defence |
Baked Moon levels | |
5 | Attractor Tunnel |
6 | Moon Fuel Depot |
7 | TNT Storage Cavern |
8 | Force Matrix Defence |
Icy Moon levels | |
9 | Ice Labyrinth |
10 | Seeker Caves |
11 | High-Security Stronghold |
12 | Rock Buster Twister |
Aliens' Homeworld Levels | |
13 | Small Ship Fuel Depot |
14 | The Shafts |
15 | Seeker Prison Cell |
16 | Central Munition Cavern |
Normal
An easier version of Retrieval - Hard, it was released on 22 July as the default level mode was rather hard.
Hard
The first version of Escape Vector, it was the only mode available until the 22 July update.
Retribution
- Congratulations, commander. You have recovered Earth's most advanced technologies from the mysterious aliens.
- Unfortunately, the aliens had time to analyse and duplicate some of our stolen weapons technology.
- They are now quickly amassing an armada, ready to strike at Earth.
- Earth's defences need time to prepare for repelling the alien invasion.
- Given your location in the alien home system, you have been ordered to do all in your powers to delay the alien arms build-up, and give Earth time to prepare.
Unlike the Retrieval levels, your ship is now armed with a tri-shot and a boosted engine, along with more-than usual fuel/shields, at the start of each level.
On your minimap (opened by hitting the M key ingame), you'll see powerups/fuel depots as yellow squares, while targets are in red. You must destroy the red targets to complete the level. On some of the levels a self-destruct mechanism will trigger when you destroy the last or deepest target, and will give you a time limit to escape.
This level set is members only, and contains the following levels:
Number | Name | Self-destruct time limit |
---|---|---|
0 | Tutorial | N/A |
Asteroid levels | ||
1 | Fuel Storage Unit 531 | N/A |
2 | Outlying Fuel Depot | N/A |
3 | Fuel Production Caverns | N/A |
4 | Canister Elimination Run | 60 seconds |
Baked Moon levels | ||
5 | Mine Shafts | N/A |
6 | Fortified Mine | 40 seconds |
7 | Mine Field | N/A |
8 | Auto Destruct | 60 seconds |
Icy Moon levels | ||
9 | Drive Research Facility | N/A |
10 | Engine Research Station | N/A |
11 | Cold Fusion Laboratory | N/A |
12 | High-security Research Cavern | N/A |
Aliens' Homeworld Levels | ||
13 | Growth Pod Caverns | N/A |
14 | Mined Cloning Facility | N/A |
15 | Genetic Research Laboratory | N/A |
16 | Secluded Cloning Pods | N/A |
Simulator
Definitely not recommended for beginners, the Simulator levels are the hardest levels of the game. They can be completed in any order (16 levels), and are retrofitted with a new colour scheme, which is green for walls, enemies, and your ship. Missions are either Retrieval or Retribution style.
This level set is members only, and contains the following levels:
Number | Name |
---|---|
1 | Anti-gravity |
2 | Breach |
3 | Cataclysm |
4 | Dash |
5 | Deep Vertigo |
6 | Divided |
7 | Explosive Exit |
8 | Gravity Chamber |
9 | Mine Field |
10 | Orb |
11 | Pinball |
12 | Pulse |
13 | Slanted Mines |
14 | Upwards and Onwards |
15 | Asteroids Normal |
16 | Asteroids |
Achievements
Total Achievements: 32
Total Orb Coins: 108
Total Orb Points: 10750
[Secret Achievements] | [Hidden Achievements] [Halloween Achievements]
Image | Name | Requirement | Orb Points | Orb Coins | Members? | Sorter |
---|---|---|---|---|---|---|
Belter Award |
Retrieval - Hard: complete the asteroid levels |
100 | 1 | No | AA | |
Moon Runner |
Retrieval - Hard: complete the baked moon levels |
100 | 1 | No | AB | |
Moon Raker |
Retrieval - Hard: complete the icy moon levels |
200 | 2 | No | AC | |
Hero of Earth |
Complete Retrieval - Hard |
300 | 3 | No | AD | |
Star Pilot |
Retrieval - Hard: get 25,000 points |
200 | 2 | No | AE | |
Ace Pilot |
Retrieval - Hard: get 100,000 points |
500 | 5 | No | AF | |
Fuel Filler |
Retrieval: complete a level with more than 2500 fuel |
100 | 1 | No | AG | |
Tough Destroyer |
Retrieval - Hard: destroy an alien laser gate and complete the level |
300 | 3 | No | AH | |
Speed Nitwit |
Blow yourself up at speed in the mothership's auto-shield area |
100 | 1 | No | AI | |
Speed Freak |
Retrieval - Hard: complete all levels in under 30 minutes |
500 | 5 | No | AJ | |
Speed Demon |
Retrieval - Hard: complete all levels in under 20 minutes |
1000 | 10 | No | AK | |
Power Pilot |
Retrieval - Hard: collect all power-ups in one session |
500 | 5 | No | AL | |
Spirit of Vengeance |
Retrieval - Hard: destroy all possible alien infrastructure in one session |
500 | 5 | No | AM | |
Force King |
Retrieval - Hard: complete 'Force Matrix Defence', without using the power-up |
300 | 3 | No | AN | |
Seeker Shaker |
Retrieval - Hard: complete 'Seeker Caves', without using your shield or shooting |
500 | 5 | No | AO | |
Flak Dancer |
Retrieval - Hard: complete 'High-Security Stronghold', destroying no more than four green pods |
500 | 5 | No | AP | |
Seeker Slingshot |
Retrieval - Hard: complete 'Seeker Prison Cell', without using your shield |
500 | 5 | No | AQ | |
G Force |
Land on one of the attractors in 'Force Matrix Defence' in Retrieval |
300 | 3 | No | AR | |
Belter Award (Normal) |
Retrieval - Normal: complete the asteroid levels |
50 | 1 | No | AS | |
Moon Runner (Normal) |
Retrieval - Normal: complete the baked moon levels |
50 | 1 | No | AT | |
Moon Raker (Normal) |
Retrieval - Normal: complete the icy moon levels |
100 | 1 | No | AU | |
Hero of Earth (Normal) |
Complete Retrieval - Normal |
150 | 1 | No | AV | |
High Octane |
Complete the asteroids stage in Retribution |
100 | 1 | Yes | AW | |
Ore Crusher |
Complete the sun-baked moon stage in Retribution |
200 | 2 | Yes | AX | |
Cold Fusion |
Complete the icy moon stage on Retribution |
300 | 3 | Yes | AY | |
Saviour of Earth |
Complete the Retribution level set |
500 | 5 | Yes | AZ | |
Heroic Pilot |
Score 350,000 points in Retribution |
200 | 2 | Yes | BA | |
Ultimate Pilot |
Score 800,000 points in Retribution |
500 | 5 | Yes | BB | |
Total Annihilation |
Destroy all alien infrastructure in Retribution |
500 | 5 | Yes | BC | |
Virtual Reality |
Complete the Simulator level set |
1000 | 10 | Yes | BD | |
Bouncing Around |
Complete 'Pinball' on Simulator |
500 | 5 | Yes | BE | |
Free Fall |
Complete 'Anti-gravity' on Simulator |
100 | 1 | Yes | BF |
All information for these achievements is stored on their respective pages, along with walkthroughs and tips for many of them. So, if you notice a mistake, or have a good strategy, go there!
Did you notice a missing achievement? You can help the FunOrb Wiki by making a page for it. Simply type the achievement name in this box to make a page for it.<createbox>
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Trivia
- This is the first (currently only) game to have achievements that do not give exactly 100 orb points per orb coin, as well as the first to give an odd multiple of 50 orb points.
- In the "Deep Vertigo" level on the Simulator set, when you are close to the end of the level, you can see the image of the Vertigo 2 avatar that you play with in the game.