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Hostile Spawn

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Hostile Spawn
Image:HostileSpawn.png
Genre Shooter
Release May 21, 2008
Multi-player No


Hostile Spawn is a shooter game released on 21 May 2008, 3 months after the website's original release.

Contents

[edit] Plot

UFE Starship Hammerhead
Crew: 60
Class: Military Transport
Status: En route to Kerrus Military Research Base
ETA: 4 Hours
Distress call received 6 days ago.
Mission Objectives: Search and Destroy all signs of hostile activity.
It is likely that all personnel are already dead.
Use of plasma weapons granted.
COMMENCING SCAN


SCANNING
PLANET KERRUS
Atmosphere: Thin but breathable
Status: Unsuitable for colonisation
Installations:
Robomining Rig Alpha - Pop: 0
Robomining Rig Beta - Pop: 0
Military Research base - Pop: 280
Clearance: Classified
Life-forms:
UNABLE TO ESTABLISH ACCURATE COUNT
ESTIMATED 5000+ LIFE-FORMS
PROXIMITY WARNING
IMPACT IMMINENT


TWO WEEKS LATER
After the UFE Starship Hammerhead failed to report on its mission, the senate sent you to investigate. UFE crews rebelling and splitting from the fleet has become more common in recent years. Your mission is to re-establish control of the ship and its crew, then proceed to make sure the mission is completed as per original orders.
END OF TRANSMISSION

[edit] Levels

[edit] 1 - Power Cut

You have boarded the Hammerhead. Your task is to locate the command deck, secure the black box and evac back to your shuttle. Scanners have confirmed that the ship's primary power is offline. Head to the reactor room and reactivate the power supply to the lift, then proceed to the flight deck. Scanners have also detected movement on the vessel. Your standard issue auto gun should see you through any hostile situation.
Good luck, marine.

The cyan dot is the starting point; the blue dot is the mission objective; the red dot is the exit.

[edit] 2 - Control

The flight deck of the Hammerhead seems to be full of life signatures. Fight your way to the bridge at the front of the ship, then return to the lift with the black box.
The ship's sensor array has picked up a large object moving towards the vessel, so be quick.
Sensors have also detected a powerful Close Range Assault Gun (C.R.A.G.) - try to locate this, if possible.

The cyan dot is the starting point; the blue dot is the mission objective; you must then return to the starting point.

[edit] 3 - Self Destruct

The black box has provided the location of the spawn's hive on the planet's surface. Before dealing with that, though, we cannot allow the derelict Hammerhead to drift into populated space. You must destroy the ship by damaging its reactor. After taking it out, make your way back to your shuttle. You will only have a short amount of time before the ship explodes, so be quick.
There is also a large alien object heading for the ship - it must have detected the reactor coming back online. Expect high resistance.

The cyan dot is the starting point; the blue dot is the mission objective; the red dot is the exit. Note that the green area becomes accessible only after you destroy the reactor.

[edit] 4 - Entrance

Your shuttle was caught in the Hammerhead's explosion and has crash landed. The crash has also damaged your weapons and ammunition supply, so you will have to make do with the standard issue auto gun stored in the backup locker. A surface scan has revealed some ammunition caches scattered around the crash site. These are shown as yellow dots on your scanner readout.
Due to the number of hostile aliens on the surface, it is important that you reach the lift into the base as quickly as possible.

The cyan dot is the starting point; the blue dot is the mission objective. Note that the barrel icons in most cases represent more than one barrel. It is possible to get out of the map in this mission by going up from the start point, all the way left, blow up the barrel, then go down and right. There is a rock way that looks like a top right piece of a circle. It is possible to go through it and exit the map by it. Beware that aliens still spawn there and touching the edge of the map does nothing.

[edit] 5 - Destruction

Your task now is to seal the entrance to the base, so the aliens on the surface cannot get in. Head to the reactor and take it out. This should protect your back as you make your way towards the hive. As on the Hammerhead, the reactor will detonate a short time after being damaged, so be quick to get out.
Sensors have also picked up a C.R.A.G. close to the deck lift - try to find it to help combat the enemy.

The cyan dot is the starting point; the blue dot is the mission objective; you must then return to the starting point.

[edit] 6 - Security

Watch out while your try to make your way to the lift on this level. The base's security systems have malfunctioned due to the spawn.
The turrets are slow tracking, but powerful, so it is a bad idea to run past them. Use EMP rockets to disrupt them, allowing you to pass by safely. There is a rocket launcher and a cache of rockets in the weapon storage area. Head there first.

The cyan dot is the starting point; the blue dot is the mission objective. This level introduces turrets, which keep up a heavy rate of fire.
There is a plasma cannon on this level, which can be useful for the next levels as it is almost definitely required to destroy the Queen on level 9.

[edit] 7 - Infiltration

You are reaching the entrance to the hive, so resistance is likely to be strong. Be on your guard for security turrets and heavy spawn activity. Your scanners have also picked up information regarding the location of a railgun on this level. This advanced weapon is capable of penetrating multiple hostiles in one shot.
If things become too hot to handle, blow the level's reactor to turn off the turret's power, then run for the lift.

Walkthrough:

You'll start at the northernmost point on the level, if you look at the map when you load the level briefing. Destroy two aliens around this area, and run right. Kill a few more, and you should find a "cell" pack. Nab it - you'll want it later. Now head a bit further south.

You should see a room with two turrets and some aliens. Instead, head west and destroy a turret here using the explosive barrel; a technique you should have learned from the previous level. If you look around this area, you'll find some more cell packs and a railgun. Get the railgun and head back.

To deal with the room with the turrets (you'll have to do this) use the railgun to knock out the turrets, one at a time. Head into this room, blast some more aliens and another turret, and head into the last room.

The eggs in this room, when destroyed, let out some baby spawn. They are unable to open doors, but are just as deadly as older ones. They count 1 each on your kill count, but only 25 points on your score. Blast a path to the lift and exit the level.

[edit] 8 - The Hive

You have reached the hive. Locate and destroy the clusters of spawn eggs hidden around the area. Their locations are indicated on your scanner by red dots. After destroying the eggs, head back to the lift.
Don't rely on your initial scans of this area's layout, as the spawn are known to create tunnels and block passages for their own purposes.
Good luck, marine.

[edit] 9 - Regicide

The queen has been located. This is your chance to destroy the source of the spawn eggs.
Fight your way to the queen's nest and terminate her with extreme prejudice. Once she has been killed, get out of there. Her death will definitely aggravate the hive.

[edit] 10 - Escape

The death of the spawn queen has caused the hive to erupt in furious anger. The turmoil must have damaged the base's primary reactors and the whole area is about to explode.
Find an exit to the surface and get out as fast as possible. It is unlikely that you will have enough ammo to defeat the whole hive.
Flee while you can!


[edit] Hard Mode

Hard mode is unlocked on completion of normal mode. It always starts at level 4 and imposes a strict time limit per level. Enemies move faster and do more damage than normal. Gameplay could be considered similar to running the gauntlet of facing large numbers of enemies at a faster rate than usual. There are some easier things, however; some levels have extra ammo or items placed. For example, the Security Level (level 6) has 18 rockets in the room Northwest of the starting location. In addition, gaining rankings is much quicker in hard mode due to the strong need to kill the enemies extremely quickly, and the higher scores given for defeating enemies; however, each rank up will not restore the health meter to 100%, but instead only recover it by around 50%.

[edit] Reactors

A screenshot of an undestroyed reactor. Note the computer at the bottom-right.

Various levels call for you to destroy a reactor. Shooting the main body of the reactor will accomplish nothing: you have to destroy the computer at the bottom-right. It can only be destroyed by heavy weapons (i.e. railgun, plasma cannon, rocket launcher, exploding barrels), akin to a turret or blast door. Destroying the reactor will turn off any turrets in the level, but will explode in a few minutes, giving only some time to complete the objective.

[edit] Enemies

Appearance Description Levels Points (Normal Mode)
Moves towards the character. Can deal large amounts of damage upon contact due to it being difficult to escape once it touches you. Appears as a pair of red eyes in darkness. Appears on all levels.50
Moves towards the character very quickly if it sights you. Appears as a pair of circular eyes in darkness. Their eyes do not appear in the darkness until they are sighted. First appears on Security.50
Small creature that usually appears from inside a green 'egg'. Appears as a pair of small eyes in darkness. First appears on Infiltration, but they are found mostly on The Hive and Regicide.25
Moves towards you and rapidly fires green 'splodges' at you. Appears as a pair of orange eyes in darkness. Cannot be walked through. First appears on The Hive.100

[edit] Weapons

Image Name Ammo Description
N/A Pistol Image:Pistol ammo.png Infinite If one of your weapons run out of ammo, you will revert to using your energy pistol instead. This weapon has infinite ammo but a very slow rate of fire, so try not to rely on it. Try to keep ammo stocked for the better weapons.
Auto Gun Image:AmmoBullets.PNG Bullets The marine's standard issue auto gun has a long range and efficient ammo use.
Close Range Assault Gun (C.R.A.G.) Image:AmmoBullets.PNG Bullets The C.R.A.G. provides heavy stopping power for dealing with nearby targets. Accuracy and damage at range is very low.
Flamethrower Image:AmmoFuel.PNG Fuel The Flamethrower is highly effective against larger organic targets, but burns up fuel extremely fast. It is best used as a backup weapon in tight situations.
Rocket Launcher Image:AmmoRockets.PNG Rockets The rocket launcher fires electromagnetic pulse (EMP) rockets that instantly disable electrical equipment. The blast is also reasonably effective against groups of organic targets.
Railgun Image:AmmoEnergy.PNG Energy The railgun is powered by fuel-cell packs and accelerates a narrow slug up to speeds of Mach 40. It is designed to penetrate multiple targets over great distances. ...
Plasma Cannon Image:AmmoEnergy.PNG Energy The plasma cannon is the pinnacle of military technology. The plasma ball that this weapon fires explodes in a short-ranged β-ray blast that can boil targets even through walls.

[edit] Ratings

Ratings are based on a number of factors, including (but not limited to) the number of kills and method used. The gray bar between the current rating and the game screen also indicates your progress in the current rating. When the bar is completely filled with lighter color, it means you are about to go up a rank, meaning also that you get healed and your maximum health points increase.

No. Name
1 Civilian
2 Draftee
3 Rookie
4 Technician/Techie
5 Squaddie
6 Engineer
7 Sergeant
8 Marine
9 Commando
10 Elite Soldier
11 Lone Wolf
12 Elite Wolf
13 Hero of the UFE
14 Elite Hero
15 Slayer of the Spawn
16 Slayer Elite
17 Scourge of the Spawn
18 Scourge Elite
19 Spirit of the Hammerhead

[edit] Achievements

Total Achievements: 17

Total Orb Points: 5,700

All achievements which require a number of kills can be spread across several levels.

[Secret Achievements] | [Hidden Achievements] [Halloween Achievements]

Image Name Requirement Orb Points Orb Coins Members
File: Alien Bane.png Alien Bane Locate the spawn hive (On level 7) 200 2 No
File: Blaster.png Blaster Kill fifty aliens with the Plasma Gun 100 1 No
File: Cool Killer.png Cool Killer Kill five Aliens with one shot with the rail gun 100 1 No
File: Eat This!.png Eat This! Kill thirty aliens with the C.R.A.G (Close Range Assault Gun) 100 1 No
File: Giblet Maker.png Giblet Maker Kill thirty aliens with the Rocket Launcher or other explosives 100 1 No
File: Golden Claw.png Golden Claw Complete planet level 7 (Infiltration) from an auto gun start 300 3 No
File: Golden Egg.png Golden Egg Complete planet level 8 (The Hive) from an auto gun start 500 5 No
File: Golden Gun.png Golden Gun Complete planet level 10 (Escape) from an auto gun start 1000 10 No
File: Golden Queen.png Golden Queen Complete planet level 9 (Regicide) from an auto gun start 500 5 No
File: Golden Reactor.png Golden Reactor Complete planet level 5 (Destruction) from an auto gun start 200 2 No
File: Golden Turret.png Golden Turret Complete planet level 6 (Security) from an auto gun start 300 3 No
File: Pyromaniac.png Pyromaniac Kill thirty aliens with the Flamethrower 100 1 No
File:Hostile Spawn Sniper.png Sniper Kill thirty aliens with the Rail Gun 100 1 No
File: Starship Commando.png Starship Commando Reach the rank of "Scourge Elite" 1000 10 No
File: Starship Marine.png Starship Marine Reach the rank of 'Lone Wolf' 500 5 No
File: Starship Trooper.png Starship Trooper Complete the Starship levels (1-3) 100 1 No
File: Starship Warrior.png Starship Warrior Complete the game 500 5 No
All information for these achievements is stored on their respective pages, along with walkthroughs and tips for many of them. So, if you notice a mistake, or have a good strategy, go there!

Did you notice a missing achievement? You can help the FunOrb Wiki by making a page for it. Simply type the achievement name in this box to make a page for it.

[edit] Trivia

  • If you have run out of all your ammo on both primary and secondary weapons you will revert back to your Energy Pistol. Keep clicking both mouse buttons and your Pistol will shoot much faster.