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TerraPhoenix
TerraPhoenix logo
Genre Strategy
Release 27th February 2008
Multi-player No


TerraPhoenix is a strategy-shooter game for FunOrb. It was one of the original release games.

Plot

ACT 1, Reconstruction

January 8th 2028: Without warning, the world was engulfed in a nuclear war. The ravaged surface of the earth laid littered with craters. Radioactive vapours drifted across the sky, turning the sunsets blood red and melting the icecaps, which then flooded vast stretches of the planet. As the first bombs fell, the military tried to rush as many people as possible into the safety of the shelters... But there was never enough space and nowhere near enough time. 16 weeks later in a British bunker outside Leyburn, the great steel doors are about to open. It is time to breathe life from the ashes. Let operation TERRA PHOENIX begin!
ACT 1, Reconstruction

ACT 2, Invasion

For weeks the only sound from the remaining radios was an endless static hiss. Then, from across the Atlantic, a weak message was received. ~We are under attack from an unknown alien force. The nukes, the war, it was them! They want us, want our planet; they have to be stopped!~ ~We will do what we can to occupy them, but we can't hold out for long. Find a way to fight back, while they concentrate on us maybe you can find a weakness.~ ~This is our experimental laser cannon. It has proven to be very effective in combat against the enemy. We advise you to start to manufacture these weapons as soon as you can.~
ACT 2, Invasion

ACT 3, Retaliation

Using the information gathered from the alien ship, we have decided on how to fight back. If an attack on the alien supply lines is carried out, we might be able to find out where their primary base of operations is. An alien base has been located in the north. Assaulting it will be hard, but it contains information that is vital to the survival of humanity.
ACT 3, Retaliation

ACT 4, Domination

Using the decoded information from the base we have learnt of a massive alien mothership in low orbit that contains the source of the aliens' power. The aliens' ships and weaponry are all powered by these pulse maggots that spawn inside a breeding pit in the depths of the mothership. If it can be destroyed then the aliens would be severely weakened. There is an undamaged nuclear bunker that may contain a warhead we need for the plan. After our recent fighting the aliens will most likely be watching our movements so be prepared for anything.
ACT 4, Domination

Game Complete

The alien mothership burns in orbit, giving the armies of the world a fighting chance once again. The aliens are scattered and leaderless, roaming Earth's surface without will or purpose. All that remains is to clean the planet of this filth, before it can organise itself once again
TO BE CONTINUED [1]

Game Over Messages

Act 1

Your forces lie wounded and scattered. The gangs come and strip you of your weapons leaving you bleeding in the fading light. Humanity's future is uncertain, what is sure is that you will not be a part of it.
Game Over Message, ACT 1

Act 2

The alien infestation spreads over the planet's surface consuming all in its path. What resistance the human race is able to mount is scattered and leaderless. There is little hope left for the fate of mankind.
Game Over Message, ACT 2

Act 3

Armoured alien warriors crush the remaining human strongholds with ease. All that remains of our planet is a charred wasteland. There is nothing left for humanity.
Game Over Message, ACT 3

Act 4

The mothership descends to earth, consuming the planet's biosphere. As the atmosphere is siphoned off the last remaining terrestrial life on the planet is obliterated into extinction. Earth as the human race knew it, is no more. [1]
Game Over Message, ACT 4

Mission List/Walkthrough

Click on a mission to see information about that mission.

Note: May include spoilers. Do not read them if you do not wish to know about the plot.

ACT 1 - Reconstruction
1: Apocalypse 2: Support 3: Secure
ACT 2 - Invasion
1A: Recover 1B: Recover 2: City Mission (x4)
2: UFO - Transporter 3A: Defence 3B: Defence
4: City Mission (x2) 4: UFO - Invader 5: Invasion
ACT 3 - Retaliation
1: City Mission (x2) 1A: UFO - Dominator 1B: Base of Operations
2A: Siege 2B: Siege 3: City Mission (x2)
3A: Base of Operations 3B: UFO - Dominator
ACT 4 - Domination
1: Warhead 2: Infiltration 3: Domination


Weapons and Armour

As you start out, you have many basic weapons and two sets of armour. Then you will slowly research new items each time you capture alien resources (by beating any level involving aliens). The weapons include the following:[2]

Note: TQ is basically an indicator of how much time it requires to do the action. Aiming is when you first fire a shot after moving, firing is for every shot after that. For Aiming, moving counts as spinning to face a target behind you.

Note: Fusion weapons get past of armor damaging the object itself.

Image Small Arms Damage Clipsize Weight Aimed Accuracy Snap Accuracy Rate of Fire Aim TQ Fire TQ Max Damage
Submachine gun
Submachine Gun 16 24 8 95% 55% Best 15% 5% 320 - 384
Pistol
Pistol 16 12 0 80% 40% Normal 20% 20% 80
Image Large Arms Damage Clipsize Weight Aimed Accuracy Snap Accuracy Rate of Fire Aim TQ Fire TQ Max Damage
Light machine gun
Light Machine Gun 40 50 50 80% 0% Best 50% 5% 800 - 1160
Rocket launcher
Rocket Launcher 100HE (High Explosive) 1 50 150% 150% Very Slow N/A 80% 100 per enemy
Automatic rifle
Automatic Rifle 30 30 30 110% 50% High 30% 10% 300 - 360
Shotgun
Shotgun 50 8 15 15% 10% Very Slow N/A 30% 150
Image Armour Armour Shielding Weight
Shield terraphoenix
Shield Module 0 50 10
Shielded Armour
Shielded Armour 100 50 25
Battle armour
Battle Armour 100 0 20
Combat armour
Combat Armour 50 0 15
Combat Jacket
Combat Jacket 5 0 0
Image Grenades Damage Weight Throw TQ
Pulse grenade
Pulse Grenade 90HE 5 15
Grenade
Grenade 50HE 1 15
Image Advanced Weapons Damage Clipsize Weight Aimed Accuracy Snap Accuracy Rate of Fire Aim TQ Fire TQ Max Damage
Fusion Rifle
Fusion Rifle 90 20 50 110% 90% Normal 30% 20% 450
Pulse carbine
Pulse Carbine 24 25 25 100% 30% High 10% 6% 384 - 576
Miniturised laser
Miniaturised Laser* 40 Infinite 40 125% 65% Slow 25% 25% 160
Laser cannon
Laser Cannon 45 Infinite 60 90% 50% High 60% 10% 450 - 540
  • The Miniaturised Laser is also often called "Laser Carbine".
Image Alien Weapons Damage Clipsize Weight Aimed Accuracy Snap Accuracy Rate of Fire Aim TQ Fire TQ Max Damage
Fusion Laucher
Fusion Launcher 150HE 1 80 150% 150% Very Slow N/A 55% 150 per enemy
Fusion Cannon
Fusion Cannon 115 16 70 73% 75% Normal 35% 15% 690 - 805
Fusion Gun
Fusion Gun 80 24 60 75% 86% Normal 30% 20% 400
Fusion Pistol
Fusion Pistol 50 26 20 63% 65% Normal 18% 12% 400 - 500
Pulse gun
Pulse Gun 27 25 30 64% 30% High 30% 6% 432 - 648
Pulse pistol
Pulse Pistol 18 25 15 32% 25% High 20% 8% 216 - 288

Research

The research interface is unlocked after completion of Act 1. Completion of a mission involving aliens (missions after Act 1, not including city missions) unlocks more research possibilities.

Researched

  • Submachine gun
  • Pistol
  • Light Machine Gun
  • Rocket Launcher
  • Automatic Rifle
  • Shotgun
  • Combat Armour
  • Combat Jacket
  • Grenade

Not Researched

Note: Fusion Gun/Pistol and Pulse Gun/Pistol research each other, for example researching Pulse Pistol will also research Pulse Gun, and vice versa.

Image Item First Available Required Research
Battle armour
Battle Armour Act 2 Mission 3 None
Shield terraphoenix
Shield Module Act 2 Mission 5 None
Shielded Armour
Shielded Armour Act 3 Mission 1 Shield Module and Battle Armour
Laser cannon
Laser Cannon Act 2 Mission 1 None
Miniturised laser
Miniturised Laser Act 2 Mission 2 Laser Cannon
Pulse pistol
Pulse Pistol Act 2 Mission 2 None
Pulse gun
Pulse Gun Act 2 Mission 3 None
Pulse carbine
Pulse Carbine Act 2 Mission 3 Laser Cannon and Pulse Gun/Pistol
Pulse grenade
Pulse Grenade Act 2 Mission 4 None
Fusion Pistol
Fusion Pistol Act 3 Mission 1 Pulse Gun/Pistol
Fusion Gun
Fusion Gun Act 3 Mission 2 Pulse Gun/Pistol
Fusion Rifle
Fusion Rifle Act 3 Mission 2 Fusion Gun/Pistol
Fusion Cannon
Fusion Cannon Act 3 Mission 2 Fusion Gun/Pistol
Fusion Laucher
Fusion Launcher Act 3 Mission 2 Fusion Gun/Pistol and Pulse Grenade

Achievements

Total Achievements: 17
Total Orb Coins: 64
Total Orb Points: 6400
[Secret Achievements] | [Hidden Achievements] [Halloween Achievements]

Image Name Requirement Orb Points Orb Coins Members? Sorter
Commando Commando

Get a soldier to 25 kills

200 2 No AD
Defender of Civilisation Defender of Civilisation

Complete ACT IV

500 5 Yes AM
Demolitions Demolitions

Complete a mission after ACT I using high explosive weapons only (not grenades)

200 2 Yes AH
Dominator Dominator

Complete ACT III

500 5 Yes AL
Grenadier Grenadier

Complete a mission after ACT I just using grenades

300 3 Yes AG
Hunter Hunter

Complete ACT II

300 3 Yes AK
Officer Officer

Progress a soldier to captain

200 2 Yes AE
Reconstruction Reconstruction

Complete ACT 1

200 2 No AJ
Secret Agent Secret Agent

Complete a mission after ACT I using just pistols

200 2 Yes AI
TerraPhoenix Sniper Sniper

Get a soldier to 90% accuracy

100 1 No AA
Soldier's Soldier Soldier's Soldier

Complete a mission after ACT I with no injuries

200 2 Yes AF
Squaddie Squaddie

Get a soldier to 90 health points

100 1 No AB
Squiddie Basher Squiddie Basher

Complete the game on hard difficulty

1000 10 Yes AP
Technophobe Technophobe

Complete the game using no researched technology

1000 10 Yes AN
TerraPhoenix Veteran Veteran

Get a soldier to 10 kills

100 1 No AC
Who Dares, Wins Who Dares, Wins

Complete the game without recruiting any new soldiers on normal difficulty

1000 10 Yes AO
Zombie Basher Zombie Basher

Defeat the Zombie Hordes within the city during the Hallowe'en holiday.

300 3 Yes AQ
All information for these achievements is stored on their respective pages, along with walkthroughs and tips for many of them. So, if you notice a mistake, or have a good strategy, go there!

Did you notice a missing achievement? You can help the FunOrb Wiki by making a page for it. Simply type the achievement name in this box to make a page for it.


Trivia

  • The Automatic Rifle is the Real life SA80 Assault rifle used by the British Armed forces.
  • The Submachine gun is the real life MP5 Used by the British Armed forces and the SAS.
  • The Light Machine gun is the real life Minimi Light machine gun used by the British Armed forces.
  • The Achievement Who Dares, Wins is a reference to the motto of the SAS.
  • The FunOrb "Roll call" wallpaper for TerraPhoenix shows "A squad of TerraPhoenix marines", which suggests the soldiers in the game are members of the Royal Marines Commando.

References

  1. 1.0 1.1 Text in italics copied directly from the TerraPhoenix game.
  2. Detail on the calculations behind the Maximum Damage of each weapon can be found here.

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