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TerraPhoenix

From FunOrb Wiki

TerraPhoenix
The logo for TerraPhoenix.
Genre Strategy
Release February 27, 2008
Multi-player No


TerraPhoenix is a strategy-shooter game for FunOrb. It was one of the original release games.

Contents

[edit] Plot

[edit] ACT 1, Reconstruction

January 8th 2028: Without warning, the world was engulfed in a nuclear war. The ravaged surface of the earth laid littered with craters. Radioactive vapours drifted across the sky, turning the sunsets blood red and melting the icecaps, which then flooded vast stretches of the planet. As the first bombs fell, the military tried to rush as many people as possible into the safety of the shelters... But there was never enough space and nowhere near enough time. 16 weeks later in a British bunker outside Leyburn, the great steel doors are about to open. It is time to breathe life from the ashes. Let operation TERRA PHOENIX begin!

[edit] ACT 2, Invasion

For weeks the only sound from the remaining radios was an endless static hiss. Then, from across the Atlantic, a weak message was received. ~We are under attack from an unknown alien force. The nukes, the war, it was them! They want us, want our planet; they have to be stopped!~ ~We will do what we can to occupy them, but we can't hold out for long. Find a way to fight back, while they concentrate on us maybe you can find a weakness.~ ~This is our experimental laser cannon. It has proven to be very effective in combat against the enemy. We advise you to start to manufacture these weapons as soon as you can.~

[edit] ACT 3, Retaliation

Using the information gathered from the alien ship, we have decided on how to fight back. If an attack on the alien supply lines is carried out, we might be able to find out where their primary base of operations is. An alien base has been located in the north. Assaulting it will be hard, but it contains information that is vital to the survival of humanity.

[edit] ACT 4, Domination

Using the decoded information from the base we have learnt of a massive alien mothership in low orbit that contains the source of the aliens' power. The aliens' ships and weaponry are all powered by these pulse maggots that spawn inside a breeding pit in the depths of the mothership. If it can be destroyed then the aliens would be severely weakened. There is an undamaged nuclear bunker that may contain a warhead we need for the plan. After our recent fighting the aliens will most likely be watching our movements so be prepared for anything.

[edit] Game Complete

The alien mothership burns in orbit, giving the armies of the world a fighting chance once again. The aliens are scattered and leaderless, roaming Earth's surface without will or purpose. All that remains is to clean the planet of this filth, before it can organise itself once again
TO BE CONTINUED [1]

[edit] Game Over Messages

[edit] Act 1

Your forces lie wounded and scattered. The gangs come and strip you of your weapons leaving you bleeding in the fading light. Humanity's future is uncertain, what is sure is that you will not be a part of it.

[edit] Act 2

The alien infestation spreads over the planet's surface consuming all in its path. What resistance the human race is able to mount is scattered and leaderless. There is little hope left for the fate of mankind.

[edit] Act 3

Armoured alien warriors crush the remaining human strongholds with ease. All that remains of our planet is a charred wasteland. There is nothing left for humanity.

[edit] Act 4

The mothership descends to earth, consuming the planet's biosphere. As the atmosphere is siphoned off the last remaining terrestrial life on the planet is obliterated into extinction. Earth as the human race knew it, is no more. [1]

[edit] Mission List/Walkthrough

Click on a mission to see information about that mission.

Note: May include spoilers. Do not read them if you do not wish to know about the plot.

ACT 1 - Reconstruction
1: Apocalypse 2: Support 3: Secure
ACT 2 - Invasion
1A: Recover 1B: Recover 2: City Mission (x4)
2: UFO - Transporter 3A: Defence 3B: Defence
4: City Mission (x2) 4: UFO - Invader 5: Invasion
ACT 3 - Retaliation
1: City Mission (x2) 1A: UFO - Dominator 1B: Base of Operations
2A: Siege 2B: Siege 3: City Mission (x2)
3A: Base of Operations 3B: UFO - Dominator
ACT 4 - Domination
1: Warhead 2: Infiltration 3: Domination


[edit] Weapons and Armour

As you start out, you have many basic weapons and two sets of armour. Then you will slowly research new items each time you capture alien resources (by beating any level involving aliens). The weapons include the following:[2]

Note: TQ is basically an indicator of how much time it requires to do the action. Aiming is when you first fire a shot after moving, firing is for every shot after that. For Aiming, moving counts as spinning to face a target behind you.

Image Small Arms Damage Clipsize Weight Aimed Accuracy Snap Accuracy Rate of Fire Aim TQ Fire TQ Max Damage
Submachine Gun 16 24 8 95% 55% Best 15% 5% 320 - 384
Pistol 16 12 0 80% 40% Normal 20% 20% 80
Image Large Arms Damage Clipsize Weight Aimed Accuracy Snap Accuracy Rate of Fire Aim TQ Fire TQ Max Damage
Light Machine Gun 40 50 50 80% 0% Best 50% 5% 800 - 1160
Rocket Launcher 100HE (High Explosive) 1 50 150% 150% Very Slow N/A 80% 100 per enemy
Automatic Rifle 30 30 30 110% 50% High 30% 10% 300 - 360
Shotgun 50 8 15 15% 10% Very Slow N/A 30% 150
Image Armour Armour Shielding Weight
Shield Module 0 50 10
Shielded Armour 100 50 25
Battle Armour 100 0 20
Combat Armour 50 0 15
Combat Jacket 5 0 0
Image Grenades Damage Weight Throw TQ
Pulse Grenade 90HE 5 15
Grenade 50HE 1 15
Image Advanced Weapons Damage Clipsize Weight Aimed Accuracy Snap Accuracy Rate of Fire Aim TQ Fire TQ Max Damage
Fusion Rifle 90 20 50 110% 90% Normal 30% 20% 450
Pulse Carbine 24 25 25 100% 30% High 10% 6% 384 - 576
Miniturised Laser* 40 Infinite 40 125% 65% Slow 25% 25% 160
Laser Cannon 45 Infinite 60 90% 50% High 60% 10% 450 - 540
  • The Miniturised Laser is also often called "Laser Carbine".
Image Alien Weapons Damage Clipsize Weight Aimed Accuracy Snap Accuracy Rate of Fire Aim TQ Fire TQ Max Damage
Fusion Launcher 150HE 1 80 150% 150% Very Slow N/A 55% 150 per enemy
Fusion Cannon 115 16 70 73% 75% Normal 35% 15% 690 - 805
Fusion Gun 80 24 60 75% 86% Normal 30% 20% 400
Fusion Pistol 50 26 20 63% 65% Normal 18% 12% 400 - 500
Pulse Gun 27 25 30 64% 30% High 30% 6% 432 - 648
Pulse Pistol 18 25 15 32% 25% High 20% 8% 216 - 288

[edit] Research

The research interface is unlocked after completion of Act 1. Completion of a mission involving aliens (missions after Act 1, not including city missions) unlocks more research possibilities.

[edit] Not Researched

  • Submachine gun
  • Pistol
  • Light Machine Gun
  • Rocket Launcher
  • Automatic Rifle
  • Shotgun
  • Combat Armour
  • Combat Jacket
  • Grenade

[edit] Researched

Note: Fusion Gun/Pistol and Pulse Gun/Pistol research each other, for example researching Pulse Pistol will also research Pulse Gun, and vice versa.

Image Item First Available Required Research
Battle Armour Act 2 Mission 3 None
Shield Module Act 2 Mission 5 None
Shielded Armour Act 3 Mission 1 Shield Module and Battle Armour
Laser Cannon Act 2 Mission 1 None
Miniturised Laser Act 2 Mission 2 Laser Cannon
Pulse Pistol Act 2 Mission 2 None
Pulse Gun Act 2 Mission 3 None
Pulse Carbine Act 2 Mission 3 Laser Cannon and Pulse Gun/Pistol
Pulse Grenade Act 2 Mission 4 None
Fusion Pistol Act 3 Mission 1 Pulse Gun/Pistol
Fusion Gun Act 3 Mission 2 Pulse Gun/Pistol
Fusion Rifle Act 3 Mission 2 Fusion Gun/Pistol
Fusion Cannon Act 3 Mission 2 Fusion Gun/Pistol
Fusion Launcher Act 3 Mission 2 Fusion Gun/Pistol and Pulse Grenade

[edit] Achievements

Total Achievements: 16

Total Orb Points: 6,200

[Secret Achievements] | [Hidden Achievements] [Halloween Achievements]

Image Name Requirement Orb Points Orb Coins Members
File: Commando.png Commando Get a soldier to 25 kills 200 2 No
File: Defender of Civilisation.png Defender of Civilisation Complete ACT IV 500 5 Yes
File: Demolitions.png Demolitions Complete a mission after ACT I using high explosive weapons only (not grenades) 200 2 Yes
File: Dominator.png Dominator Complete ACT III 500 5 Yes
File: Grenadier.png Grenadier Complete a mission after ACT I just using grenades 300 3 Yes
File: Hunter.png Hunter Complete ACT II 300 3 Yes
File: Officer.png Officer Progress a soldier to captain 200 2 Yes
File: Reconstruction.png Reconstruction Complete ACT 1 - Reconstruction on any difficulty level. 200 2 No
File: Secret Agent.png Secret Agent Complete a mission after ACT I using just pistols 200 2 Yes
File:TerraPhoenix Sniper.png Sniper Get a soldier to 90% accuracy 100 1 No
File: Soldier's Soldier.png Soldier's Soldier Complete a mission after ACT I with no injuries 200 2 Yes
File: Squaddie.png Squaddie Get a soldier to 90 health points 100 1 No
File: Squiddie Basher.png Squiddie Basher Complete the game on hard difficulty 1000 10 Yes
File: Technophobe.png Technophobe Complete the game using no researched technology 1000 10 Yes
File: Veteran.png Veteran Get a soldier to 10 kills 100 1 No
File: Who Dares, Wins.png Who Dares, Wins Complete the game without recruiting any new soldiers on normal difficulty 1000 10 Yes
File: Zombie Basher.png Zombie Basher Defeat the Zombie Hordes within the city during the Hallowe'en holiday. 300 3 Yes
All information for these achievements is stored on their respective pages, along with walkthroughs and tips for many of them. So, if you notice a mistake, or have a good strategy, go there!

Did you notice a missing achievement? You can help the FunOrb Wiki by making a page for it. Simply type the achievement name in this box to make a page for it.

[edit] Trivia

  • TerraPhoenix is the 10th most played game on FunOrb.
  • The Automatic Rifle is the Real life SA80 Assault rifle used by the British Armed forces.
  • The Submachine gun is the real life MP5 Used by the British Armed forces and the SAS.
  • The Light Machine gun is the real life Minimi Light machine gun used by the British Armed forces.
  • The Achievement Who Dares, Wins. is a reference to the motto of the SAS.


[edit] References