|Release||21 July 2010|
Void Hunters is a multiplayer action game that was first mentioned in the June status update. It consists of salvaging wrecks and attempting to defeat the opponents with ships in space. It's members-only beta version was released in 21 July 2010, and was full released in 15 September 2010. During its beta-period, free players could only access the sandbox.
In a game (sandbox or multiplayer) to build your ship you right click on a piece of "space junk" then drag it to your ship and join it using the helpful tractor beam(green lines).
To move you use the arrow keys, up or W for forward, down or S for backwards, left or A to rotate the ship anti-clockwise and right or D to rotate the ship clockwise. Q and E allow you to strafe left and right, respectively.
To shoot a primary weapon, you must have one equipped, and use the left mouse button.
To use a secondary weapon you select it from the bottom left hand corner of the game screen, some activate instantly, such as fighters or directional shields, others you have to click on the game screen to fire them. F selects Missiles, Z deploys Fighters, X Activates Shields, V activate grapples, R initiates Repair mode, B activates Booster Rockets, C fires Missile Scrambler and "GO" initiates self-destruct.
Weapons can only shoot in the direction they can see, some exceptions are the Plasma ball and the Missile Launcher.
- Main article: Void Hunters/Tactics
|Engines||Green||Standard Thruster||Increases your manoeuvrability and acceleration. Vital for movement.|
|Booster Rocket*||Provides a burst of acceleration. If these are not placed symmertrical, your ship will spin until it runs out of fuel.|
|Hull||Orange||Hull Beam*||Enlarges your ship at the expence of slowing it down.|
|Defenses||Blue||Missile Scrambler*||Activate to confuse nearby missiles. Converts missiles to your team so they will target your enemies in stead of your allies. Will also scramble allies missiles, and can revert missiles scrambled by the enemy to normal.|
|Directional Energy Shield||Uses energy to block projectiles. Running out of energy will cause shields to turn off.|
|Point Defense Laser (PDL)||Automatically shoots down ordnance. Can also damage other ships if they fly into the laser when it has been fired.|
|Standard Weapons||Red||Bomblet Spray||Effective at short range and against ordnance. Has a spread and knock back.|
|Mass Driver||Good vs everything. Medium ranged and high firing rate.|
|Railed Sniper Cannon (RSC)||Very long range. Can disable most weapons in one shot.|
|Laser Beam||Accurate and long ranged. High energy consumption. Multiple lasers will multiply damage.|
|Spinning Blade||Destroys components on contact. On contact blade stops spinning and must come up to speed again. Can bypass armour with speed.|
|Plasma Ball||Only weapon that can penetrate Armour. Slow moving and can be shot down by Mass Drivers/Bomblet Sprays/RSC's and PDL's. Has the longest range out of all the standard weapons.|
|Special Weapons||Pink||Fighter Bay||Launches a fighter for harassment that steadily loses health. Can be destroyed with any weapons and PDL. Cannot find enemies hidden in nebulae.|
|Missile Launcher||Launches a missile which scans the area for targets and then homes in on the target. Cannot lock onto targets that are hidden in nebulae.|
|Grappling Hook||Use to grab ships or asteroids. Will be detached if the hook is shot.|
|Armour||Grey||Armour Plate*||Absorbs all damage. Penetrated by plasma balls.|
|Armour Small (two varieties)*|
|Miscellaneous||Purple||Power Plant*||Improves energy recharge and increases the amount of power you have, but explosive.|
* Signifies that you cannot get this part from any of the ships you can spawn (not ones that you have created). You can only find these parts in the battlefield.
As you enter Sandbox Mode, you are asked to spawn one of the default chassis. Alternatively, you could spawn a previously saved blueprint of your own creation. In sandbox mode, a random map with a few ship parts is generated. You are able to freely fly around adding as many parts as you want to your ship with no time limit. It is ideal to create and save your ship here before heading into multi-player mode. Once you have built your ship, or if you are missing parts, you can spawn enemies to test it out and get more parts for your ship.
Please note that saving blueprints is currently a members only feature.
You can save your ship's design as a blueprint, which later can be rebuilt in multiplayer games (if you have the same chassis) or started with in sandbox and blueprint mode. When you hover the blueprint with the mouse, you can see how many of each part you still need, and it will be shown in three colours, namely green, orange and red. These colours indicate the availability of the parts:
- Green: The part is in range.
- Orange: The part is still available in the arena, but not in range, or it is attached to an enemy ship.
- Red: There are no more of such part in the arena available for you. There may still be such parts attached to your teammate's ships, though.
In the Multi-player Mode of the game, there are three Multi-player modes and eight different game modes to play. At the beginning of each game, players will vote on which game mode they wish to play. The game mode that wins the most votes is the mode the players will play in the next game.
These are the game modes you select when you set up a new game.
- War: Either free for all or team battles.
- Blueprint*: Battle with your custom ships.
- Sandbox*: Create and test your own custom ship with your friends.
Simple Game Modes
These are the game modes you select after you set up.
- Arena: A small map is generated in which it is a free-for-all. Player with the most kills at the end of the time limit wins.
- Double Assault: Medium map map is generated in which it is a team fight. First team to destroy the enemy's base wins.
- Assassination: Medium to large map is generated for which two teams fight two rounds. A V.I.P is chosen semi-randomly from the yellow team in round 1. That V.I.P gets a ten second head start on everyone else to begin construction. Blue team must kill the V.I.P to win the round. In round 2, roles swap. Team to win both rounds wins, or if it's a tie, the team that won their round the fastest wins.
- Assault: Two Rounds. Medium map, team based. In the first round, the yellow team needs to defend their base from the blue team. In the result of a tie, the team who destroyed the enemy base faster wins.
Standard Game Modes
- Convoy: Two rounds. A medium sized map is generated, team based. In the first round, one team is asked to pull their turret to the escape zone safely while the other team attempts to destroy the turret. In the second round, roles are switched. The team that wins both rounds wins. In the case of a tie, the team fastest to win their round wins.
- Double Convoy: Similar to convoy except both teams have to get their own turret to the escape zone while trying to stop their opponent from doing the same.
- Hold the Component: 1 Round. Team game. Teams need to get a special component onto one of their team members to deplete the other teams points. Both teams have 300 points initially.
Advanced Game Modes
- Capture and Hold: Medium-Large map generated, team based. Three circles are spawned in the map: one in the top left, one in the center, and the last in the bottom right. Teams must capture at least one of these circles to lower the enemy's reinforcements. The more circles captured, the faster you lower them. Once a team's reinforcements are depleted, that team can no longer respawn. The first team to destroy all enemies wins. After "both teams can no longer respawn", and a certain amount of time has passed, armageddon will start where four red lasers close in slowly towards the centre, destroying everything in path. This is the longest game possible.
- Double Assassination: Medium to Large map. 1 Round. Team Game. Teams work to protect their V.I.P while attempting to destroy the enemy V.I.P.
After selecting the game mode, players have the opportunity to alter the features of the map. When they do, players have up to three votes for alterations they want. Multiple things can be added to the game.
- Increase Map Height
- Decrease Map Height
- Increase Map Width
- Decrease Map Width
- More Nebulae (will decrease number of space ship junk/scrap/parts/components)
- More Asteroids
- More Power Plants
- More Armor
- More Missile Defense
- More Hull Pieces
- More Shields
- More Saw Blades
- More Special Weapons
- More Standard Thrusters
- More Standard Weapons
- Void Hunters is currently the #3 most played game on FunOrb.
- Void Hunters is the first and currently only game on FunOrb without any achievements.
- Void Hunters is the first game in FunOrb which let players have the option to join a mid-game, considering the particular game is not full.
- Void Hunters is very similar to Captain Forever, employing a similar idea of salvaging from wrecks and physics.
- On July 28, 2010, the Bomblet Launcher weapon got a 50% damage reduction and a 50% knockback increase.
- The symbol " ] " will appear as " \ " on the chat in-game, and the symbol " \ " will appear as " ] ". They're still normal in the chatbox though.
- In any field of debris (spaceship parts), every part comes in pairs.
- A gear icon next to a player's name in the lobby indicates that they are in Single player Sandbox mode.
- It is possible to penetrate armour by having a high momentum when coming into contact with armour.
- It is possible to have a member's chassis by having one when joining mid-game (possibly left by another member) and can be kept to use in the next rounds of that server unless changed by player.